Character Options
Races
Dhampir
Races
Dhampir
An alternate version of the Dhampir.
Dhampir Racial Traits
+2 Strength, +2 Dexterity, +2 Charisma, -2 Constitution: Dhampir are strong, agile, and attractive in appearance but lack the fortitude of most races.Medium Size: Dhampir are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Dhampirs have a base speed of 30 ft.
Low-Light Vision: Dhampir can see twice as far as humans in conditions of dim light.
Darkvision: Dhampir can see in the dark up to 60 feet.
Fast Healing: A dhampir has fast healing 1.
Manipulative: Dhampir gain a +2 racial bonus on bluff and perception skill checks.
Light Sensitivity: Dhampir are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Negative Energy Affinity: A dhampir is alive, but reacts to positive and negative energy as if it were undead—positive energy harms it, negative energy heals it.
Resist Level Drain: A dhampir takes no penalties from energy draining effect, though he can still be killed if he accrues more negative levels than he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
Spell-Like Abilities: A dhampir can cast detect undead as a spell-like ability. When a dhampir reaches 9th level in any combination of classes, it gains beast shape II (self only; dire bat or dire wolf only) as a spell-like ability usable once per day. At 15th level, it gains swarm form (self only; bat swarm, centipede swarm, rat swarm, or spider swarm only) usable once per day. A dhampir’s caster level is equal to its total Hit Dice.
Undead Fortitude: Dhampir gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Undead Resistance: Dhampir have cold resistance 5 and electricity resistance 5.
Languages: Dhampir begin play speaking Common as well as any other bonus language they gain from possessing a high intelligence.
Level Adjustment: +3
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