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Gobaur

Gobaurs have the upper torso of a goblinoid and the lower body of a big dog. Their skin is usually a dark green but they sometimes have dark grey, pale grey, or a rusty orange color. Hair color is always either black or white. Their dog bodies are muscular and have thick fur. The color of their fur is black, grey, white, or a combination of those tones.

Society: Traditionally, this nomadic warrior race roams forested areas in packs, hunting their claimed territory and killing intruders.  Somewhat xenophobic, they tend to stalk strangers who enter their territory, often killing and eating them. Gobaur are raised with a pack mentality-the good of the pack always comes before personal needs/goals-and they tend to be extremely loyal to their pack leader.

Relations: As goblinoids, Gobaur traditionally do not get along with other races. Those who appeal to the Gobaur's sense of family loyalty and pride will often find a lifelong friend.

Alignment and Religion: Gobaur are driven by honor and tradition, and while they are known as aggressively violent, they form strong bonds with others and have an incredible sense of loyalty to those they trust. Most Gobaur are Lawfully aligned.

Adventurers: Gobaur adventurers are rare since they tend to stay with their pack for life. Those who's packs have died or who have been exiled from their packs and not accepted by another will often take to the life of an adventurer and find themselves a new "pack" among a group of strange new friends. Gobaur usually use guerilla and wolf-pack tactics and as such they tend toward classes such as Rangers and Rogues. 

Gobaur Racial Traits

+2 Dexterity, +2 Wisdom, –2 Charisma: Gobaur are quick, and cunning, but are overly aggressive making them a little off-putting to some.

Medium Size: Gobaur are Medium creatures, and have no bonuses or penalties due to their size.

Normal Speed: Gobaur have a base land speed of 30 ft.

Darkvision: Gobaur can see in the dark to a range of 60 ft.

Quadruped: As quadrupeds, gobaur's multiply their carrying capacity by 1.5. They receive a +4 circumstance bonus to CMD vs Trip combat maneuvers. They cannot wear standard equipment. Any armor created for them is at x4 cost. They cannot wear boots or shoes.

Undersized Weapons: A gobaur's small humanoid torso only allows them to wield small sized weapons.
 
Tough Hide: A gobaur's tough hide and thick fur give them a +1 bonus to AC.

Range Runner: Gobaurs travel fast over long distances. They have an overland movement speed of 40 ft. A Gobaur is also able to run at up to x5 speed. A Gobaur with the Run feat can run at x6.
 
Canine Jumper: Like the dogs whose body they share, Gobaur are good at jumping. They receive a +4 racial bonus on Acrobatics checks to jump.

Favored Tactic: Gobaur are fond of using trip attacks against their foes and gain a +4 bonus to CMB when performing the Trip combat maneuver.
 
Goblinoid: Gobaur count as goblinoid subtype for any effect that matters.

Weapon Familiarity: Gobaur are proficient with Nets.

Additional Ratings
Balance:
( 10 Votes )
Utility:
( 10 Votes )
Clarity:
( 10 Votes )


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