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Skyren

Skyren are a race of beautiful/handsome humnaoids from Aeternum's Multiverse. One in three Skyren is a female.

Skyren Racial Traits

+2 Dexterity, +2 Charisma, -2 Widsom: Skyren are quick and graceful but are prone to spontaneity.

Medium Size: Skyren are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Skyren have a base land speed of 30 feet.

Skyren Immunities: Skyren are immune to Blind spells and effects, and get a +2 racial bonus on Reflex saves. Skyren receive a +2 racial saving throw bonus against Charm spells and effects.

Skyren Magic: Skyren add +1 to the DC of any saving throw against Charm spells that they cast. Skyren with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day - Charm Person, and Expeditious Retreat. The caster level for these is equal to the skyren's level

Keen Senses: Skyren receive a +2 racial bonus on Perception skill checks.

Skilled Linguists: Skyren receive a +2 racial bonus on Linguistic skill checks.

Survivalists: Skyren receive a +2 racial bonus on Survival skill checks.

Languages: Skyren begin play speaking Skyren. Skyren with high intelligence scores can choose any languages they want (except secret languages, such as druidic).

Alternate Racial Traits

Foot Pad: Kincade possess incredible stealth even while moving through obstructed areas. Kincade with this racial trait reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10. This racial trait replaces the Arcane Curiosity racial trait.

Savagery: Some Kincade have more developed claws and teeth than others. These Kincade have two claw attacks that deal 1d2 points of damage and a bite attack that deals 1d3 points of damage. These attacks primary. This replaces Claws and Arcane Curiosity.

Sword Born: Kincade of this nature learn how to use various sorts of weapons, usually swords. Select a Martial Weapon or Exotic weapon prof. This replaces arcane curiosity.

Favored Class Bonuses

Alchemist:+1/6 of a discovery.

Barbarian (Savage Barbarian):+1/4 bonus to naked courage.

Bard: Add 1 to the Kincade’s total number of bardic performance rounds per day.

Cavalier:+1/4 use of Tactician ability per day.

Cleric (Theologian):+1/6 domain secret.

Druid: Wild shape lasts one minute longer.

Fighter: Choose one combat maneuver. Kincade gain +1/2 racial bonus on performing the combat maneuver. This may stack up to +5 per combat maneuver.

Magus:+1/4 to arcane pool.

Monk:+1/2 uses of Stunning Fist per day. (If stunning fist is replaced by an archtype that has an ability that is limited to a number of times per day, apply this favored class bonus to it instead.)

Paladin: Add +1/2 hp to the paladin’s lay on hands Ability (whether using it to heal or harm).

Ranger:+1/2 on stealth and knowledge checks on favored enemies.

Rogue: Add 1/2 point of damage for sneak attack.

Sorcerer: +1/2 caster level to overcome SR.

Summoner: +1/4 to daily uses of summon creature.

Witch: +1/2 caster level to overcome SR.

Wizard: +1/2 caster level to overcome SR.

Author's Note: This is a current work-in-progress that is slowly getting modified to be more inline with the core classes. For the most part though, it's nearly finished.

Additional Ratings
Balance:
( 6 Votes )
Utility:
( 5 Votes )
Clarity:
( 5 Votes )


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