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Fireblood

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When ancient elves split up to go their separate ways, two groups left for two extreme environments. One of these groups settled in volatile volcanic southern isles. these elves evolved and adapted to this volcanic island home and became know as the Fireblood.

Fireblood Racial Traits

Fireblood are defined by their class levels and level adjustment — they do not possess racial Hit Dice. All Fireblood have the following racial traits.

+4 Dexterity, +4 Constitution, +4 Charisma, -2 Strength, -4 Intelligence, -4 Wisdom: Fireblood are nimble, durable and very sociable but lack formal teaching and are easily distracted.

Fire Subtype: Fireblood have the fire subtype but do not gain fire immunity.

Damage Reduction: Fireblood gain damage reduction 10/cold.

Medium: Fireblood are Medium creatures, and have no bonuses or penalties due to their size.

Normal Speed: Fireblood have a base speed of 40 feet.

Natural Armor: Fireblood gain +6 natural armor.

Fireblood Immunities: Fireblood are immune to magic sleep effects and get a +2 racial bonus to saves against enchantment spells.

Fire Adsorbtion: Due to the nature of their homeland and of how they evolved Fireblood are are not immune to fire but heal from fire energy. Anytime a Fireblood would take fire damage instead they heal from it. But because of this they take three time the normal damage from cold sources.

Born Mage: Fireblood receive a +2 racial bonus on Knowledge (Arcana), Spellcraft and Use Magic Device checks.

Lava Swim: Fireblood are able to swim in lava and magma as if it were water at a speed of 30 feet.

Fire Magic Affinity: Due to their fire nature any spell with the fire descriptor deal +1 damage per level and are considered 1 level lower for being able to learn or use (min. level 1). But spells with the cold descriptor get -2 to beat spell resistance, -2 to DCs and are considered 1 level higher for being able to learn or use (max level 9).

Weapon Familiarity: Night Elves are proficient with the all types of bows, staffs and the fireblood arm crossbow.

Craft: Heat Cloth: Due to their fiery nature Fireblood have a tendency to burn and scorch so they have had to create a cloth that is highly heat resistant. Heat Cloth resists 15 points of fire damage. Heat Cloth can be made reinforced to resist 30 points of fire damage. This resistance does not protect the wearer or confer its protection to the wearer. Items made of Heat Cloth cost 25 gp more than normal and reinforced Heat Cloth costs 50 gp more.

Arm Crossbow: Fireblood tend to scorch wood and prefer having their hands free for spell casting they made a light metal repeating crossbow that is designed to attach onto a persons arm. This crossbow works just like a normal light repeating crossbow except that it required Exotic Weapon Proficiency (Arm Crossbow). Fireblood are alway proficient with arm crossbows without the exotic weapons feat.

Languages: Fireblood begin play speaking Elven and Fireblood. Fireblood with high Intelligence can choose bonus languages from the following: Ignian, Common, Draconic and Sylvan.

Level Adjustment: +3

Sorcerer Class Affinity: If a Fireblood chooses to take sorcerer levels their level adjustment is counted as levels of sorcerer. Example an fireblood with 3 levels of sorcerer actually has 6 levels of sorcerer instead including hit die and skills.

Arcane Talent: When ever a fireblood takes levels in a new arcane class they can choose to make the primary casting ability Charisma instead of the normal ability if their Charisma is higher that the other score. Example a fireblood wizard uses his Charisma modifier instead of his Intelligence.

Author's Note: The second of my two custom elf races.

Additional Ratings
Balance: 1 1 1 1 1 1 1 1 1 1 Rating 1.06 (18 Votes)
Utility: 1 1 1 1 1 1 1 1 1 1 Rating 1.59 (17 Votes)
Clarity: 1 1 1 1 1 1 1 1 1 1 Rating 1.65 (17 Votes)