- Category: Races
- Published on Tuesday, 22 September 2009 05:00
- Written by Tim Shadow
Planetouched Racial TraitsMedium Size
30 ft. Base Speed
Humanoid (Native): Planetouched are native to Golarion and are therefore affected by spells like Hold Person and Charm Person.
Alignment: While a planetouched does not have to be of good alignment; neutral and evil planetouched do NOT gain access to the Aura of Good ability listed below.
Aura of Good: This power is only active for characters with good alignments either Lawful Good; Neutral Good; or Chaotic Good. The power of a planetouched's aura of good (see the detect good spell) is equal to her character level. Your aura of good precedes you and others are affected by it.
- Neutral NPCs always treat you with a starting value of Indifferent.
- Good NPCs always treat you with a starting value of Friendly.
- Evil NPCs always treat you with a starting value of Unfriendly.
Selectable Racial Abilities:Note: Chose two different abilities from the list below. You can not pick the same ability more than once.
Racial Ability Score Modifications: Chose two different ability score adjustments (one positive, one negative) from the following list. +2 Int, +2 Wis, +2 Cha, -2 Str, -2 Dex, -2 Con.
Physical Description: Planetouched come in a wide variety of appearances. You are allowed to describe your character pretty much as you see fit except that you can not easily pass as human. Everyone knows there is something just not right about your character.
Selectable Spell-Like Ability: One additional spell-like ability chosen from the following list. Once chosen this cannot be changed. It functions once per day plus one additional time per 5 character levels (ie twice at level 5, three times at level 10). Caster Level equals character level. Daylight, Darkness, Protection from Evil, Protection from Chaos, Aid, Resurgence (Spell Compendium pg 174), Sense Heretic (Spell Compendium pg 182), Warning Shout (Spell Compendium pg 236), or Lesser Vigor (Spell Compendium pg 229).
Natural Attack: One Bite or Slam Attack for 1d4 Damage. All normal rules for Natural Attacks work per core rules.
Damage Reduction: DR 1/Evil, Increases to DR 2/Evil at level ten and DR 3/Evil at level 20.
Energy Resistance: Resistance 3 against one specific elemental type chosen at level 1. Once chosen this can not be changed. This increases to Resistance 6 at level 10 and Resistance 12 at level 20.
Celestial Vision: Darkvision 60 ft and Low-Light Vision.
Smite Evil: Once per day, a planetouched may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per character level. If the planetouched accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. If a planetouched has paladin levels this ability instead gives one more use of the classes smite ability.
Divine Health: Immune to disease, but not including supernatural and magical diseases.
Spell Resistance: Spell resistance equals 4 plus Character Level. If planetouched has monk levels or another class that gives a higher spell resistance this instead adds +4 to the class ability.
Spell Power: Spells cast by you are considered to be one level higher and this increases all numerical affects of the spell. This only applies to one of the planetouched classes and once decided it can not be changed. So if the planetouched was a wizard/cleric either her wizard class or her cleric class would be affected by this, but not both.
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