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Hearthom

1 1 1 1 1 1 1 1 1 1 Rating 2.75 (12 Votes)
The Hearthom are the most mysterious race to walk the world. No one knows where they come from, but records show that they suddenly appeared a little over 700 years ago. What is known is that they appear to be made of some sort of living stone, which while hard, is warm to the touch. They are also the merchants, diplomats, and arms dealers of the world. Almost anything can be obtained from a Hearthom merchant, for the right place.Most Hearthom wear breeches and shirts, although they have no reason to. Their stone skin protects them from the elements, but it is said they do so out of respect for the other races and to better fit in.

Hearthom Racial Traits

+2 Strength, +2 Wisdom, - 2 Dexterity: Hearthom are strong and alert to opportunities but are less agile than other races.

Medium Size

Normal Speed: Hearthom have a base speed of 30 feet.

Skilled Merchant: Hearthom gain a +2 racial bonus to Appraise checks.

Double Talk: Hearthom gain a +1 bonus to Bluff checks.

Tough Skin: Hearthom's rocky skin grants the a +2 racial bonus to armor class and they do not suffer ill effects from normal temperature extremes, as per the Endure Elements spell.

Poor Healing: Without the aid of healing magic, a Hearthom can only heal a number of hit points per week equal to their Constitution modifier, minimum of 1.

Languages: Hearthom speak Common and Hearthom. Individuals with high Intelligence can learn any language.

Author's Note: Copyright © R. Hyrum Savage, used with permission.

Additional Ratings
Balance:
1 1 1 1 1 1 1 1 1 1 Rating 3.00 (12 Votes)
Utility:
1 1 1 1 1 1 1 1 1 1 Rating 2.44 (9 Votes)
Clarity:
1 1 1 1 1 1 1 1 1 1 Rating 2.67 (9 Votes)