Mok'nathal

Mok'nathal (both singular and plural) are hulking creatures bred from ogres and orcs. Most often they are confused for exceptionally tall orc or small ogres. They have broad and powerful shoulders, and thick, blunt skulls. Their eyes are small and usually black, while their massive lower jaws bear great tusks. There skin is normally a bronze or gold color with red or yellow mixed in. They were originally bred by orcs to create shock troops that combined the strength of ogres with the cunning of orcs. However, Mok'nathal proved to be stubborn and independent so the idea was scrapped. However, enough Mok'nathal had been born that they were able to perpetuate their race.

Even in the presence of friends, a Mok'nathal is quiet and withdrawn, uncomfortable around creatures that talk back. A Mok'nathal would choose to be out hunting or exploring a new wilderness rather than take a drink at a bar, and most half-ogres exhibit signs of claustrophobia.

The ruling force in life for Mok'nathal is honor. A Mok'nathal's word is his life, even among evil individuals. Once a Mok'nathal gives his friendship to a person, that person is a friend for life and the Mok'nathal will sacrifice himself for those under his protection or those he loves. Most Mok'nathal honor the vows of another member of their race, and thus a person who earns the trust of one  is assured that they have earned the trust of all.

Mok'nathal Racial Traits

+2 Strength, +2 Wisdom, -2 Charisma: Mok'nathal have the power and strong will of their progenators, but prefer to spend their time in solitary contemplation.

Medium Size

Normal Speed: Base speed for a Mok'nathal is 30 ft.

Low-light Vision: Mok'nathal can see twice as far in dim light as a human can.

Mixed Blood: Mok'nathal count as both an ogre and an orc for the purpses of effects related to race.

Powerful Build: Becuase of their ancestry, Mok'nathal function in many ways as if they were one size catagory larger. They gain a +1 bonus to their Combat Maneuver Bonus and Combat Maneuver Defense. They also count as Large creatures when determining whether special attacks, such as Improved Grab or Swallow Whole, can effect them. However, they cannot use weapons for designed for Large creatures, as they find them awkward and unweildy to use.

Tough Skin: Mok'nathal get a +1 racial bonus to Armor Class.

Languages: Mok'nathal begin play speaking Common and Giant.Mok'nathal with high Intelligence scores can choose from the following: Abyssal, Goblin, Orc, and Sylvan.

Author's Note: This is a conversion of a race from the World of Warcraft Roleplaying Game.

Additional Ratings
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