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Cain's Spinal Blade

Asma desperately tried to provide healing to the wounded villagers. Had he known about the curse that was on him, some of them might still be alive.

School necromancy; Level sorcerer/wizard 2, assassin 2
Casting Time 1 full round
Components V, M
Range personal
Target/Effect/Area self
Duration 1 min/level
Saving Throw none; Spell Resistance yes (harmless)

This spell allows the caster to remove their spine and use it as a weapon. Necromantic energies keep the caster alive and the spell does not hinder physical activities at all. The spine functions as a longsword at first, but a free action can allows it to function as a whip, this change can be made as often as you'd like. Either way, the caster is cosidered proficient in the weapon and it deals 1d6 damage +1d6 per 2 caster levels to a max of +5d6 at 10th level. If the caster is slain before the duration ends, the Spinal Blade vanishes, returning to it's proper place. If the spinal blade is sundered, the caster takes 1d6+1 damage (fort save 15 for half). The blade has hardness 10 and 10 hit points.

Author's Note: Another spell from my 3.5 god-character.

Additional Ratings
Balance:
( 2 Votes )
Utility:
( 2 Votes )
Clarity:
( 2 Votes )


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