Character Options
Spells
Ottolf’s Insufferable Guest
Spells
Ottolf’s Insufferable Guest
After spending a particularly unpleasant night at the Watery Nose Tavern, Ottolf thought of a way to punish those establishments where service was of notorious bad quality.
School illusion [figment]; Level bard 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M
Range close (25 ft + 5 ft/level)
Effect one illusory creature matching the caster’s race and size
Duration 1 day
Saving Throw Will disbelief; Spell Resistance no
In order to cast Ottolf’s Insufferable Guest, the caster must have spent at least one night at a tavern, inn or similar for which he or someone else he knows paid for. He must then extend a blanket filled with fleas, cockroaches or any other kind of vermin on a bed –though a hammock and even a haystack also work- and utter the words and gestures. Once completed, a perfectly detailed illusion of a creature that matches the caster’s race and size (but not necessarily gender or features; these are left for the caster to decide) appears underneath the sheet, capable of speaking and moving on its own. The illusion will then behave as if it were a guest, trying to be as absurdly demanding and annoying as possible, and everyone in the establishment that doesn’t succeed at a Will saving throw will be convinced that it is an actual guest (though some evidences, such as the lack of a name in the registry book, might sprout some suspicion). Whether the owners will abide to its requests or simply kick it out is another matter altogether, although for social interaction purposes the illusion is treated as having a Charisma score of 10 + the caster’s level. The Insufferable Guest cannot leave the premises of the establishment it was cast in, and though it can be touched, any attempt to physically harm it will terminate the spell. While it can pretend to eat and drink, food and water will pass right through it; the illusion is designed to be as careful as possible about revealing its falsehood, however, and will avoid conducting actions that could spark disbelief. The caster can give it some basic instructions (such as “Sleep in this room”, “Complaint about this dish” or “Don’t go to the bar”), but nothing containing more than 10 words or orders that require the illusion to be physically harmful (such as scaring someone while walking up the stairs in order to make that person trip). Material Component: A cloth blanket filled with vermin.
| Additional Ratings |
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| Balance: |
( 4 Votes ) |
| Utility: |
( 5 Votes ) |
| Clarity: |
( 4 Votes ) |
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