Character Options
Spells
Feet for the Unfit
Spells
Feet for the Unfit
The Society of Delvers in the Mysteries of Unstable Magic was always a controversial thing to have around, and most cities they passed by ended up kicking them our after the third or fourth earthquake or firestorm they accidentally released upon the settlement. Such a nomadic lifestyle was becoming a burden to those mages, especially considering how hard it was getting to haul all that laboratory equipment around. Not to mention the difficulty of finding the appropriate facilities for them to work. So the High Delver came up with this spell to help them move their property around, in a very literal sense.
School transmutation; Level sorcerer/wizard 4
Casting Time 1 minute per target
Components V, S, M
Range long (400 ft + 40 ft/level)
Target see below
Duration 1 hour per level
Saving Throw Will negates (object); Spell Resistance yes (object)
Feet for the Unfit allows the caster to grant walking appendices to just about any kind of otherwise inanimate object. The target must be a non-magical object up to 500 pounds in weight per caster level, though if more than one caster participates in the ritual they can add their capacities together (so while a single 4th level wizard could cast Feet for the Unfit on a 2,000-pound cast-iron kitchen stove, five wizards of the same level would be able to cast it on a 10,000-pound stone gazebo). Alternatively, the caster may select a number of targets equal to his caster level, although their total weight cannot exceed 500 pounds per caster level. If multiple casters are participating, the sum of their caster levels is the maximum limit of objects the spell can target (so in the previous case, the same five wizards would be able to target up to 20 objects weighting collectively no more than 10,000 pounds). The targeted objects grow enough appendices to safely move around (so a long chest will grow several feet on each side, while a cooking pot will probably need only two), able to walk with a speed of 20 feet. If they carry on them more than one-half their own weight, their speed reduces to 10 feet; more than that makes them halt and unable to move. The exact nature of the appendices is left for the caster to decide (such as human feet, spider legs or tentacles), though they cannot climb sheer surfaces, jump, run or do anything other than walk. The caster can issue the following commands: Follow (the objects will follow the caster or anyone he designates), Stay (the objects will remain in place until further commands are given), and Go To (the objects will move to a designated location, so long as it is within range of the spell). Though they will follow the most logical route and avoid obvious danger, they will carry out the commands as strictly as possible, and will end up in bad spots if the caster is not careful with his orders. A Greater Dispel Magic is needed to end this spell, though it will end prematurely if the caster moves more than the spell’s range away from the objects. Material Component: A bag filled with toenails of various exotic and rare creatures, with a total cost of 400 gold pieces, which must be crushed and sprinkled over the target objects.
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