Windward Tunnel

An undulating path of swirling winds that can pick creatures or objects from one place and safely take them to another.

School conjuration (creation) [air]; Level sorcerer/wizard 6
Casting Time 1 standard action
Components V, S, M
Range long (400 ft + 40 ft/lvl)
Effect a tunnel of wind up to 10 feet wide and 100 feet long per caster level
Duration 1 hour per caster level
Saving Throw Will negates; Spell Resistance no

Before casting this spell, the caster must place two small stone pylons carved with mystical symbols, one in the location he wishes the tunnel to begin and another where he wishes the tunnel to end. Both pylons cannot be apart more than 100 feet per caster level. Upon casting, a powerful air current will create a wormlike tunnel of swirling winds coursing between both pylons. The caster and anyone else assigned by him may then step into the tunnel and move freely through it with a mere though, flying from one end to the other with a speed of 60 and Perfect maneuverability. Creatures or objects caught within the tunnel are not affected –though they will feel the swirling winds and clearly notice the upward current-. The caster may order the winds to forcibly pick up any creature or object weighting less than 5,000 pounds, however, and move it through the tunnel at a speed of 60 feet per round. Unwilling targets are allowed a Will saving throw to avoid this effect. Once caught, however, they are treated as if within a hurricane. Additional Will saving throws are allowed each round thereafter; upon success, the creature may move freely through the tunnel in the same way the caster can. While inside the tunnel, any wind effects in the surrounding areas are cancelled, and gases moving through are deflected around the conduct (though any gases released inside the tunnel will remain there). The tunnel may take any shape the caster desires, as long as it remains within the maximum length and width allowed by his level. Windward Tunnel may be cast underground or inside buildings as long as there is an open route between both pylons, but doesn’t work underwater. As long as at least one of the pylons is within range of the caster, he may cast the spell at any moment. Material Component: Two one-foot tall pylons crafted out of sandstone carved with inscriptions and painted with fine tinctures, costing a total of 500 gold pieces per pylon, and a handful of gold powder, with a cost of 50 gold pieces, which must be sprinkled into the air. The pylons are not consumed when the spell is cast.

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