Character Options
Spells
Merchant's Nose
Spells
Merchant's Nose
Your nose can detect the alluring smells of gold and silver.
School transmutation; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M
Range personal
Duration 10 minutes
Saving Throw none (harmless); Spell Resistance no
This spell grants the caster a supernatural capacity to smell precious metals and gems, as if he had the Scent skill with a +10 magical bonus. Each one will smell differently, and the caster will be able to easily differentiate the smell of, for example, gold from silver, and obsidian from rubies. Bigger concentrations will naturally emit clearer scents, though some particularly powerful sources may make it hard for the caster to tell one from the other (for example, he might have problems smelling a diamond stored inside a coffer filled with gold pieces). Purer metals and gems will also emit clearer smells, while non-precious metals and stone will partially block it. The caster may pick up any smell within a radius of 50 feet + 10 feet per caster level. In order to track and identify a smell, the caster must succeed at a Scent roll, with a DC 10 + the modifiers in the following table:
| Condition/Situation | Perception (Scent) DC |
|---|---|
| 1 pound of material or less | +6 |
| 10 pounds of material or less | +4 |
| 100 pounds of material or less | +2 |
| More than 100 pounds | +0 |
| 25% - 1% pure | +6 |
| 50% - 26% pure | +4 |
| 75% - 51% pure | +2 |
| 100% pure | +0 |
| Material enclosed in lead | +8 |
| Enclosed in copper |
+6 |
| Enclosed in iron |
+4 |
| Enclosed in stone | +2 |
| Additional Ratings |
|
| Balance: |
( 2 Votes ) |
| Utility: |
( 2 Votes ) |
| Clarity: |
( 2 Votes ) |
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