Rogue's Insight

With a sly glance and a quick flourish, you grab a friend who gleans new insight on the anatomy of your enemies.

School divination; Level sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M (a drop of blood from a rogue's weapon)
Range touch
Target/Effect/Area one creature
Duration 1 round / level
Saving Throw Will negates (harmless); Spell Resistance yes

This spell gives the insight to any character touched on how to best strike their enemies in combat, like your shifty rogue friends do.  The creature touched can sneak-attack it's opponent as if it had the sneak-attack class ability.  The caster grants it's target the same level of sneak-attack an equivalent rogue would have.  For example, if the caster were 10th level, the recipients sneak-attack damage would be 5d6.  This abilitiy does not stack with levels that a character may already have in a class that grants them the sneak-attack class ability, rather the higher level takes precidence.  This spell does not grant any other class ability of the rogue class.

Author's Note: I figure wizards can hide and open things better than a rogue, why not give them all of the rogues abilities?  I know some of you won't like this at all, but that's your opinion...  Please, I love creative feedback and wasn't all sure at what level to place this spell, feel free to let me know what you think!


Additional Ratings
Balance:
( 11 Votes )
Utility:
( 10 Votes )
Clarity:
( 10 Votes )


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