Character Options
Spells
Firefinger
Spells
Firefinger
Creates a single sustained low heat flame, or one hot burst of flame.
School evocation [fire]; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./level)
Target one creature or object
Duration special (see text)
Saving Throw special (see text); Spell Resistance yes
This spell has two versions, one of which must be chosen while casting the spell. The first version evokes a jet of flame (as bright as a single candle) from your index finger. This flame is harmless to you, but useful for any simple fire-lighting tasks, from lighting your pipe or a lamp to starting a small campfire. You can extinguish and re-ignite the flame at will while the duration lasts, but it cannot be put out by mundane means. Only a successful targeted dispel magic can put out the flame before it expires. This version of the spell lasts 1 round per 2 levels, maximum 10 rounds at 20th level. The second version of the spell is instantaneous, evoking all of the spell’s energy at once in a single hot flame at one target creature or object. If you hit with a ranged touch attack, the target takes 1d3+1 per 5 levels, max +4 at 20th level, hit points of fire damage. Only a character with at least a +2 ability bonus in Dexterity or 3 ranks in Acrobatics gets a Reflex save for half damage due to the extreme speed of this fire attack.
Author's Note: I created this one when the GM told me Prestidigitation could not create fire, not even enough to light my candle or pipe!
School evocation [fire]; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./level)
Target one creature or object
Duration special (see text)
Saving Throw special (see text); Spell Resistance yes
This spell has two versions, one of which must be chosen while casting the spell. The first version evokes a jet of flame (as bright as a single candle) from your index finger. This flame is harmless to you, but useful for any simple fire-lighting tasks, from lighting your pipe or a lamp to starting a small campfire. You can extinguish and re-ignite the flame at will while the duration lasts, but it cannot be put out by mundane means. Only a successful targeted dispel magic can put out the flame before it expires. This version of the spell lasts 1 round per 2 levels, maximum 10 rounds at 20th level. The second version of the spell is instantaneous, evoking all of the spell’s energy at once in a single hot flame at one target creature or object. If you hit with a ranged touch attack, the target takes 1d3+1 per 5 levels, max +4 at 20th level, hit points of fire damage. Only a character with at least a +2 ability bonus in Dexterity or 3 ranks in Acrobatics gets a Reflex save for half damage due to the extreme speed of this fire attack.
Author's Note: I created this one when the GM told me Prestidigitation could not create fire, not even enough to light my candle or pipe!
| Additional Ratings |
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| Balance: |
( 4 Votes ) |
| Utility: |
( 4 Votes ) |
| Clarity: |
( 4 Votes ) |
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