Animated Rope Trick

Like a rope flying up in the air.

School transmutation; Level sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M
Range touch
Target one knotted rope 10- 50 feet long
Duration 30 minutes per caster level
Saving Throw none (harmless); Spell Resistance yes (if rope is attended)

This spell works similarly to the standard version of rope trick, with the following differences: 1, the rope can carry the caster into the extra-dimensional space as it rises, plus 1 other creature per level of the caster up to a maximum of 12 additional creatures, medium size or smaller, if they all take hold of the rope before it rises out of reach. The speed of the rising or lowering rope is under the caster’s control, as long as he touches the rope. As a free action, he can change speed from 5 ft. to 30 ft per round in 5 ft. increments. Speed remains constant if caster’s hold is lost. The GM should require Strength checks to keep one’s grip at speeds of 20-30 ft. with an increasing DC. 2, the space can hold up to 12 additional creatures, besides the caster and the entire length of rope, if desired. The rope can be hidden inside the space, though the upper end cannot be removed from the space until the spell expires or is dispelled or dismissed, except by a force of 16,000 pounds. 3, if you dismiss the spell voluntarily, the rope can carry all occupants of the space who are holding the rope back to the ground. Otherwise, to enter or leave the space requires the rope to be dropped manually, and the occupants must climb on their own. Note that the rope does not provide a magical hold on the occupant being lifted or lowered, they will fall if they lose their grip on the rope. The material components of this spell are fine ground oats, a twisted loop of paper, and a pinch of onyx powder worth 3 gold pieces.

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