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Accelerate

As you cast this spell, your body moves twice as fast as before; and as your blood pounds in your ears you find that you can dance around your foes with ease.

School transmutation; Level sorcerer/wizard 9
Casting Time 1 standard action
Components V, S, F
Range touch
Target/Effect/Area one creature
Duration 2 rounds + concentration
Saving Throw Fortitude negates; Spell Resistance yes

The target of this spell is granted an additional turn at its initiative score -5 for the duration of the spell. After each turn of its two turns per round, the target takes 1d6 Constitution damage. The spell ends immediately after the caster stops concentrating or fails a concentration check.

The effects of this spell do not stack with the spell haste or other abilities imitating haste effects.

Material Component: An item that has been struck by lightning.

Additional Ratings
Balance:
( 15 Votes )
Utility:
( 15 Votes )
Clarity:
( 15 Votes )


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