Character Options
Spells
Rain
Spells
Rain
Holding the alchemist fire in his hand, the wizard tossed it in the air, directly above him. The approaching thugs grinned, knowing that a little fire was worth the trinkets the mage had on his person. Then, all hell broke loose as, with a single word and gesture, the alchemist fire multiplied and rained down on them. It hurt, a lot more than expected but only for a moment, then....nothing.
School conjuration (creation); Level cleric 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M
Range close (25 ft. + 5 ft./2 levels)
Target/Effect/Area 5 ft. radius
Duration instantaneous (see below)
Saving Throw Reflex half; Spell Resistance no
You cause the material component to multiply and fall onto target. The component must cost at least 10 gold and can be magical, if desired, but not of a conjured, temporary condition. This includes spells like 'Magic Weapon' and the like. The object targets all in the radius as if it was thrown at them individually, dealing damage accordingly. Objects used deal an extra 1 damage for each level of the caster, up to +10. If the object is magical or has some special property, so does the created affects. If the spell is cast as a full-round action, spells cast on the objects travel with it. Items created by the spell last for one round then vanish.
| Additional Ratings |
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| Balance: |
( 10 Votes ) |
| Utility: |
( 10 Votes ) |
| Clarity: |
( 11 Votes ) |
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