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Kraftpistol (Clockwork Gun)

Loaded with Alchemical Materials in special Pointed and Barbed Glass Vials, the Kraftpistol fires them  with potent clockwork.

A Kraftpistol Expends 2 Clockwork Charges with each shot, one to Load one to Fire.

Type: Exotic Ranged Weapon

Name Cost Dmg (S) Dmg (M) Critical Range Weight Type
Kraftpistol 600 gp 2d6 exploding + special 2d6 exploding + special x2 (18-20)
40 3 lbs. Piercing

Special: The glass shards and barbs make the weapon particularly dangerous as projectiles, giving them the exploding characteristic (Pathfinder Campaign Setting pg 212). When max damage is rolled on a die, roll it again and add the new number to the damage. However on an attack roll of 1, the glass vial is destroyed in the barrel durring launch, essentially striking oneself with the alchemical item. If the shots penetrate into it's target the glass breaks into dangerous shards and applying the alchemical substance where it has double effectiveness. If used to deliver an alchemical item to it's destination it has it's normal potency.

Ammunition: Magazine 10 Shots (20 gp / 10 pointed and barbed glass vials)
+ Cost of Alchemical Materials
+ 100 gp worth of springs to power the clockwork.

Changing a Magazine is a full round action.

Additional Ratings
Balance:
( 7 Votes )
Utility:
( 8 Votes )
Clarity:
( 8 Votes )


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