Mousquet

In Hassard the “Mousquet” (or “Musket”) is a smooth-bore firearm  developed and approved by the Academic Court for military use. Rarely  found outside of Hassard and primarily issued to military specially  trained units- a Mousquet is an feared the world over as a deadly and  effective weapon. Meticulous maintenance is required to maintain them. A  Mousquet that is properly maintained with a gun cleaning kit that day  has no chance to backfire.

Type: Exotic Ranged Weapon

Name Cost Dmg (S) Dmg (M) Critical Range Weight Type
Mousquet
900 gp 2d8 2d10 x2 (19-20)
250 50 lbs. Piercing

The weight includes the kit for cleaning and reloading.

musketSpecial: Reloading a firearm takes 2 move actions. They do not have to be   consecutive. If you posses the “rapid reload” feat this is reduced to a   single move action. A firearm may not be reloaded while mounted   (except  for the Dragoon). Firearms can not deal non-lethal damage  (except with  the Warning Shot feat). Rolling a critical failure  (natural 1 on an  attack roll) will result in the weapon backfiring,  dealing 1d6 damage  (1d4 for small) to the user and rendering the weapon  useless. A  Masterwork firearm will never backfire. A firearm can be  used as a “gun  club” and it takes no time to convert it. If you posses a  bayonet it  takes a swift action to equip it. While a bayonet is  equipped one can  not fire the gun or reload it, the bayonet interferes  with the barrel  itself. A bayonet may only be equipped to a Mousquet,  or Pistolet.  Characters from Hassard are automatically considered to be  proficient  with Firearms





Author's Note: This was created for a low fantasy setting I am developing. Original Content here: http://g-a-w.blogspot.com/2010/06/gun-mechanics-low-fantasy-setting.html
Questions and comments welcome.


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