Character Options
Weapons & Armor
Dragoon
Weapons & Armor
Dragoon
Designed with the cavalry officer in mind, this weapon has a wide, flared muzzle, making it a good deal easier to reload on a horseback. Normally a firearm is unable to be reloaded on a horseback but due to the design- a Dragoon is. A dragoon showers an area with a 10 foot cone of shot and can halt all but the most determined attackers. (Keep in mind, a cone-shaped effect shoots away from you in a quartercircle in the direction you designate. It starts from any corner of your square and widens out as it goes. These type of shots don't go around corners.)
Type: Exotic Ranged Weapon
| Name | Cost | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type |
|---|---|---|---|---|---|---|---|
| Dragoon |
900 gp | 1d4 |
1d6 | x2 |
10 | 25 lbs. | Piercing |
The weight includes the kit for cleaning and reloading.
Special: Reloading a firearm takes 2 move actions. They do not have to be consecutive. If you posses the “rapid reload” feat this is reduced to a single move action. A firearm may not be reloaded while mounted (except for the Dragoon). Firearms can not deal non-lethal damage (except with the Warning Shot feat). Rolling a critical failure (natural 1 on an attack roll) will result in the weapon backfiring, dealing 1d6 damage (1d4 for small) to the user and rendering the weapon useless. A Masterwork firearm will never backfire. A firearm can be used as a “gun club” and it takes no time to convert it. If you posses a bayonet it takes a swift action to equip it. While a bayonet is equipped one can not fire the gun or reload it, the bayonet interferes with the barrel itself. A bayonet may only be equipped to a Mousquet, or Pistolet. Characters from Hassard are automatically considered to be proficient with Firearms.Meticulous maintenance is required to maintain a firearm. Failure to clean and prep it in the morning (an action that takes about 20 minuets) will result in it backfiring on a roll of 1+ the number of days left un-maintained. A gun cleaning kit (100gp) will reduce this time by 10 minutes.
All feats that apply to bows/crossbows/raged weapons applies to firearms with the exception of the Rapid Shot and Many Shot feats.
Author's Note: This was created for a low fantasy setting I am developing. Original Content here: http://g-a-w.blogspot.com/2010/06/gun-mechanics-low-fantasy-setting.html Questions and comments welcome.
| Additional Ratings |
|
| Balance: |
( 3 Votes ) |
| Utility: |
( 3 Votes ) |
| Clarity: |
( 3 Votes ) |
Contact the Author
This author has requested additional feedback from users of the site. If you would like to send comments, feel free to click on the author's name in the byline above.
Favorite Weapons & Armor
by Eric C, 4.67 with 3 votes
by Eric C, 4.67 with 3 votes
by Odentin, 4.66 with 35 votes
by Eric C, 4.5 with 4 votes
by Eyolf the Wild Commoner, 4.43 with 14 votes
by Alex Harman, 4.25 with 12 votes
by Nochtal Balzer, 4.25 with 12 votes
by Michael T. Schell, 4.1 with 10 votes
by Craig Chruchill, 4.09 with 22 votes
by Odentin, 4.09 with 23 votes
Favorite Character Options
by Romb, 5 with 8 votes
by Morten Jørgensen, 5 with 6 votes
by Morten Jørgensen, 5 with 5 votes
by Morten Jørgensen, 5 with 5 votes
by Morten Jørgensen, 5 with 3 votes
by Daniel Lane, 4.89 with 19 votes
by Daniel, 4.88 with 8 votes
by Daniel, 4.85 with 20 votes
by Michael T. Schell, 4.83 with 12 votes
by Will, 4.83 with 6 votes
All-Time Favorites
by Andrew Slice, 5 with 13 votes
by Aaron Diamond, 4.91 with 44 votes
by Daniel Lane, 4.89 with 19 votes
by Daniel, 4.85 with 20 votes
by Michael T. Schell, 4.83 with 12 votes
by Josh Stevenson, 4.81 with 27 votes
by Jefferson Jay Thacker, 4.77 with 30 votes
by Dave Couture, 4.76 with 17 votes
by Evan Krecsy, 4.76 with 37 votes
by Daniel, 4.7 with 10 votes
