Pistolet

Designed to be fired once and switched out for another (or used as a  club) the Pistolet is the favored firearm of officers. While not as  powerful as the Mousquet it has earned it's place in the heart of  officers and pirates alike for it's “use it and loose it” role. Many  combatants will enter combat strapped with several loaded Pistolets and  fire them only to disregard them when they are spent. Designed as a  companion to the Mousquet- the Academic Court has approved them for both  military and civilian use when properly trained. A Pistolet may be  wielded in one hand with a -4 penalty.

Type: Exotic Ranged Weapon

Name Cost Dmg (S) Dmg (M) Critical Range Weight Type
Pistolet
600 gp 2d6
2d8 x3
110 25 lbs. Piercing

The weight includes the kit for cleaning and reloading.

PistoletSpecial: Reloading a firearm takes 2 move actions.  They do not have to be consecutive. If you posses the “rapid reload”  feat this is reduced to a single move action. A firearm may not be  reloaded while mounted  (except for the Dragoon). Firearms can not deal  non-lethal damage (except with the Warning Shot feat). Rolling a  critical failure (natural 1 on an attack roll) will result in the weapon  backfiring, dealing 1d6 damage (1d4 for small) to the user and  rendering the weapon useless. A Masterwork firearm will never backfire. A  firearm can be used as a “gun club” and it takes no time to convert it.  If you posses a bayonet it takes a swift action to equip it. While a  bayonet is equipped one can not fire the gun or reload it, the bayonet  interferes with the barrel itself. A bayonet may only be equipped to a  Mousquet, or Pistolet. Characters from Hassard are automatically  considered to be proficient with Firearms.

Meticulous maintenance is  required to maintain a firearm. Failure to clean and prep it in the  morning (an action that takes about 20 minuets) will result in it  backfiring on a roll of 1+ the number of days left un-maintained. A gun  cleaning kit (100gp) will reduce this time by 10 minutes.

All feats that apply to  bows/crossbows/raged weapons applies to firearms with the exception of  the  Rapid Shot and Many Shot feats.

Author's Note: This was created for a low fantasy setting I am developing. Original Content here: http://g-a-w.blogspot.com/2010/06/gun-mechanics-low-fantasy-setting.html Questions and comments welcome.

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