Character Options
Weapons & Armor
Pistolet
Weapons & Armor
Pistolet
Designed to be fired once and switched out for another (or used as a club) the Pistolet is the favored firearm of officers. While not as powerful as the Mousquet it has earned it's place in the heart of officers and pirates alike for it's “use it and loose it” role. Many combatants will enter combat strapped with several loaded Pistolets and fire them only to disregard them when they are spent. Designed as a companion to the Mousquet- the Academic Court has approved them for both military and civilian use when properly trained. A Pistolet may be wielded in one hand with a -4 penalty.
Type: Exotic Ranged Weapon
| Name | Cost | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type |
|---|---|---|---|---|---|---|---|
| Pistolet |
600 gp | 2d6 |
2d8 | x3 |
110 | 25 lbs. | Piercing |
The weight includes the kit for cleaning and reloading.
Special: Reloading a firearm takes 2 move actions. They do not have to be consecutive. If you posses the “rapid reload” feat this is reduced to a single move action. A firearm may not be reloaded while mounted (except for the Dragoon). Firearms can not deal non-lethal damage (except with the Warning Shot feat). Rolling a critical failure (natural 1 on an attack roll) will result in the weapon backfiring, dealing 1d6 damage (1d4 for small) to the user and rendering the weapon useless. A Masterwork firearm will never backfire. A firearm can be used as a “gun club” and it takes no time to convert it. If you posses a bayonet it takes a swift action to equip it. While a bayonet is equipped one can not fire the gun or reload it, the bayonet interferes with the barrel itself. A bayonet may only be equipped to a Mousquet, or Pistolet. Characters from Hassard are automatically considered to be proficient with Firearms.Meticulous maintenance is required to maintain a firearm. Failure to clean and prep it in the morning (an action that takes about 20 minuets) will result in it backfiring on a roll of 1+ the number of days left un-maintained. A gun cleaning kit (100gp) will reduce this time by 10 minutes.
All feats that apply to bows/crossbows/raged weapons applies to firearms with the exception of the Rapid Shot and Many Shot feats.
Author's Note: This was created for a low fantasy setting I am developing. Original Content here: http://g-a-w.blogspot.com/2010/06/gun-mechanics-low-fantasy-setting.html Questions and comments welcome.
| Additional Ratings |
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| Balance: |
( 6 Votes ) |
| Utility: |
( 6 Votes ) |
| Clarity: |
( 6 Votes ) |
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