Character Options
Weapons & Armor
Espingole
Weapons & Armor
Espingole
When the request came in to design a firearm with the ability to stop a charge the Academic Court's answer was to commission master gun-smiths to craft a weapon that sent a spray of small led balls at an opponent. The Espingole was the result. Rugged and deadly, there is nothing else like it on the battlefield. It is capable of spraying a 20ft cone with small balls of led called “shot”. Keep in mind, a cone-shaped effect shoots away from you in a quartercircle in the direction you designate. It starts from any corner of your square and widens out as it goes. These type of shots don't go around corners.) Espingole is capable of firing a wide verity of ammunition- even improvised ammunition in a pinch. Silverware, gravel, stones, bones, whatever is at hand can be fired from an Espingole in a tight situation. Doing so uses the “Shot, Improvised” profile and the backfire chance is increased by 5 (If maintained it will backfire on a 6 or higher).
Type: Exotic Ranged Weapon
| Name | Cost | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type |
|---|---|---|---|---|---|---|---|
| Espingole |
1000 gp | 1d6 |
1d8 | x3 |
20 (Cone) |
25 lbs. | Piercing |
The weight includes the kit for cleaning and reloading.
Special:Reloading a firearm takes 2 move actions. They do not have to be consecutive. If you posses the “rapid reload” feat this is reduced to a single move action. A firearm may not be reloaded while mounted (except for the Dragoon). Firearms can not deal non-lethal damage (except with the Warning Shot feat). Rolling a critical failure (natural 1 on an attack roll) will result in the weapon backfiring, dealing 1d6 damage (1d4 for small) to the user and rendering the weapon useless. A Masterwork firearm will never backfire. A firearm can be used as a “gun club” and it takes no time to convert it. If you posses a bayonet it takes a swift action to equip it. While a bayonet is equipped one can not fire the gun or reload it, the bayonet interferes with the barrel itself. A bayonet may only be equipped to a Mousquet, or Pistolet. Characters from Hassard are automatically considered to be proficient with Firearms.Meticulous maintenance is required to maintain a firearm. Failure to clean and prep it in the morning (an action that takes about 20 minuets) will result in it backfiring on a roll of 1+ the number of days left un-maintained. A gun cleaning kit (100gp) will reduce this time by 10 minutes.
All feats that apply to bows/crossbows/raged weapons applies to firearms with the exception of the Rapid Shot and Many Shot feats.
Author's Note: This was created for a low fantasy setting I am developing. Original Content here: http://g-a-w.blogspot.com/2010/06/gun-mechanics-low-fantasy-setting.html
Questions and comments welcome.
| Additional Ratings |
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| Balance: |
( 4 Votes ) |
| Utility: |
( 4 Votes ) |
| Clarity: |
( 4 Votes ) |
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