Gamemaster Options
Bestiary
Spelleater
Bestiary
Spelleater
This creature looks like a large monkey. However, it has an otherworldly look in it's eye and is approaching you with serious intent.
Spelleater
CR 7 (3,200 xp)
NE Small Magical Beast
Init +3, Senses Darkvision 60 ft, Low-light Vision, Perception +16
hp 93 (11d10+33)
Fort +8, Ref +8, Will +6
Melee Bite +11 (1d4), 2 claws +11 (1d3)
Spell-like Abilities (CL 11)
At-will - Detect magic
3/day - Dispel Magic, Hallucinatory Terrain, Invisibility
2/Day - Antimagic Shell, Blink, Displacement
1/Day - Greater Dispel Magic
Base Atk +11, CMB +13, CMD 23
Feats Agile Maneuvers, Dodge, Iron Will, Nimble Moves
Skills Perception +16, Stealth +21
Organization Solitary, Pair, Troop (3-12)
Treasure Normal
Spelleaters are primates that hunt humanoids for food. They have earned the name spelleaters as they favor arcane spellcasters over other humanoids. In particular they enjoy chewing on the magic rich bones of sorcerers. They consider this a treat above all others.
The spelleaters decended from a troop of monkeys that were kept as pets by an ancient wizard. He found their antics amusing and soothing as he studied his spells daily. However, the monkeys often drank cast off potions and began to develop a taste for magic. Eventually they turned on their owner and after feasting on him began to hunt other spellcasters as well.
Spelleaters attack in a mob, using their Dispel Magic abilities to prevent spellcasters from using their abilities. Then they swarm in, trying to overwhelm their opponents. They target spellcasters first, but will attempt to overwhelm anyone that provides significate opposition. However, they are not suicidal and will not attack opponents that seem sufficently powerful or retreat from those that put up a difficult fight.
Init +3, Senses Darkvision 60 ft, Low-light Vision, Perception +16
DEFENSE
AC 22, touch: 15, flat-footed: 19 (+3 Dex, +1 Dodge, +1 size, +7 natural)hp 93 (11d10+33)
Fort +8, Ref +8, Will +6
OFFENSE
Speed 30 ftMelee Bite +11 (1d4), 2 claws +11 (1d3)
Spell-like Abilities (CL 11)
At-will - Detect magic
3/day - Dispel Magic, Hallucinatory Terrain, Invisibility
2/Day - Antimagic Shell, Blink, Displacement
1/Day - Greater Dispel Magic
BASE STATISTICS
Str 10, Dex 17, Con 16, Int 10, Wis 14, Cha 12Base Atk +11, CMB +13, CMD 23
Feats Agile Maneuvers, Dodge, Iron Will, Nimble Moves
Skills Perception +16, Stealth +21
ECOLOGY
Environment Temperate and warm forestsOrganization Solitary, Pair, Troop (3-12)
Treasure Normal
Spelleaters are primates that hunt humanoids for food. They have earned the name spelleaters as they favor arcane spellcasters over other humanoids. In particular they enjoy chewing on the magic rich bones of sorcerers. They consider this a treat above all others.
The spelleaters decended from a troop of monkeys that were kept as pets by an ancient wizard. He found their antics amusing and soothing as he studied his spells daily. However, the monkeys often drank cast off potions and began to develop a taste for magic. Eventually they turned on their owner and after feasting on him began to hunt other spellcasters as well.
Spelleaters attack in a mob, using their Dispel Magic abilities to prevent spellcasters from using their abilities. Then they swarm in, trying to overwhelm their opponents. They target spellcasters first, but will attempt to overwhelm anyone that provides significate opposition. However, they are not suicidal and will not attack opponents that seem sufficently powerful or retreat from those that put up a difficult fight.
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