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NPCs
Veneil Dren, 7th Level Male Human Assassin
NPCs
Veneil Dren, 7th Level Male Human Assassin
Veneil represents a typical assassin working for an evil temple or faith.
Veneil Dren
Male human cleric 3/rogue 3/assassin 1
NE Medium humanoid (human)
Init +6; Senses Perception +11
hp 35 (7d8)
Fort +4, Ref +7, Will +8
Melee Masterwork shortsword +7 melee (1d6/19-20)
Ranged Masterwork hand crossbow +7 ranged (1d4 + poison/19-20)
Special Attacks Poison use, Death attack (DC 13), Spells, Orisons, Domains (Death, Trickery), Channel energy (4/day, 2d6, DC 12), Sneak attack +3d6, Bleeding touch (5/day)
Cleric Spells Prepared (CL 3rd)
2nd—Invisibility, Silence, Hold Person (DC 14)
1st—Disguise Self, Divine Favor, Shield of Faith, Deathwatch
0—Bleed (DC 12), Detect Magic, Guidance, Detect Poison
Base Atk +4; CMB +4; CMD 16
Feats Weapon Finesse, Silent Spell, Improved Initiative, Channel Smite, Combat Casting, Iron Will
Skills Acrobatics: +12, Bluff: +12, Diplomacy: +8, Disable device: +14, Disguise: +8, Knowledge (Religion): +6, Perception: +11, Sense motive: +9, Spellcraft: +9, Stealth: +12
Special Qualities Favored class (Rogue), Rogue talents (Finesse rogue), Evasion, Trap finding, Trap sense (+1), Spontaneous casting, Aura, Copycat (5/day)
Languages Common, Infernal
Other Gear 10 Hand Crossbow Bolts, Holy symbol of Norgorber, Masterwork studded leather armor, Masterwork light steel shield, Masterwork thieves’ tools, Potion of Fox’s Cunning, Potion of Cure Light Wounds, 3x Doses of Black Adder Venom, Scroll of Poison
Veneil Dren
Male human cleric 3/rogue 3/assassin 1NE Medium humanoid (human)
Init +6; Senses Perception +11
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 dex, +3 armor, +1 shield)hp 35 (7d8)
Fort +4, Ref +7, Will +8
OFFENSE
Speed 30 ft.Melee Masterwork shortsword +7 melee (1d6/19-20)
Ranged Masterwork hand crossbow +7 ranged (1d4 + poison/19-20)
Special Attacks Poison use, Death attack (DC 13), Spells, Orisons, Domains (Death, Trickery), Channel energy (4/day, 2d6, DC 12), Sneak attack +3d6, Bleeding touch (5/day)
Cleric Spells Prepared (CL 3rd)
2nd—Invisibility, Silence, Hold Person (DC 14)
1st—Disguise Self, Divine Favor, Shield of Faith, Deathwatch
0—Bleed (DC 12), Detect Magic, Guidance, Detect Poison
STATISTICS
Str 10, Dex 15, Con 10, Int 14, Wis 14, Cha 12Base Atk +4; CMB +4; CMD 16
Feats Weapon Finesse, Silent Spell, Improved Initiative, Channel Smite, Combat Casting, Iron Will
Skills Acrobatics: +12, Bluff: +12, Diplomacy: +8, Disable device: +14, Disguise: +8, Knowledge (Religion): +6, Perception: +11, Sense motive: +9, Spellcraft: +9, Stealth: +12
Special Qualities Favored class (Rogue), Rogue talents (Finesse rogue), Evasion, Trap finding, Trap sense (+1), Spontaneous casting, Aura, Copycat (5/day)
Languages Common, Infernal
Other Gear 10 Hand Crossbow Bolts, Holy symbol of Norgorber, Masterwork studded leather armor, Masterwork light steel shield, Masterwork thieves’ tools, Potion of Fox’s Cunning, Potion of Cure Light Wounds, 3x Doses of Black Adder Venom, Scroll of Poison
Additional Ratings ![]() |
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| Utility: |
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