Gamemaster Tools
Bestiary
Animated Doll, Wizard Lvl 2
Bestiary
Animated Doll, Wizard Lvl 2
This particular 1 ft. tall doll is mockingly dressed in a pointy red hat and flowing red robes. A quarterstaff (or at least a rather hard dowel) has been put within it's tiny hands, in the event that it runs out of spell-like attacks. It would not be unusual to find young daughters of the aristocracy playing with inanimate versions.
Animated Wizard Doll
CR 2 (600 xp)
N tiny construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception -5
hp 17 (2d10)
Fort +1, Ref +3, Will -1
Defensive Abilities hardness 5; Immune construct traits
Melee quarterstaff 1d3/1d3
Special Attacks fire jet (3/day, 1d6+1, 20 ft. line, Ref DC 11 half)
Spell-like Abilities (CL 2nd)
4/day – dancing lights, flare, mage hand, spark
Base Atk +6, CMB +4, CMD 14
Special Qualities grab (see Animated Object, Pathfinder Bestiary pg. 14)
Organization solitary, pair, or group (3-12)
Treasure none
1 ft. tall animated doll
Author's Note: Tweaked wizard version of my animated doll. It was a tad difficult deciding on which school to use without making the doll completely overpowered, but I believe the fire elemental school was the best choice.
Init +0; Senses darkvision 60 ft., low-light vision; Perception -5
DEFENSE
AC 16, touch 12 flat-footed 14 (+4 natural)hp 17 (2d10)
Fort +1, Ref +3, Will -1
Defensive Abilities hardness 5; Immune construct traits
OFFENSE
Speed 30 ft.Melee quarterstaff 1d3/1d3
Special Attacks fire jet (3/day, 1d6+1, 20 ft. line, Ref DC 11 half)
Spell-like Abilities (CL 2nd)
4/day – dancing lights, flare, mage hand, spark
BASE STATISTICS
Str 6, Dex 14, Con -, Int -, Wis 1, Cha 12Base Atk +6, CMB +4, CMD 14
Special Qualities grab (see Animated Object, Pathfinder Bestiary pg. 14)
ECOLOGY
Environment anyOrganization solitary, pair, or group (3-12)
Treasure none
SPECIAL ABILITIES
Fire Jet: As per fire elementalist wizard (PF Advanced Players Guide), fire shoots out in a line from one of the doll's free hands. Due to the size of this doll, the flames are usually easy to dodge. Creatures hit with the flames continue to take 1d6 points of fire damage per round unless they douse themselves.1 ft. tall animated doll
Author's Note: Tweaked wizard version of my animated doll. It was a tad difficult deciding on which school to use without making the doll completely overpowered, but I believe the fire elemental school was the best choice.
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