Gamemaster Tools
Bestiary
Dark Sneak
Bestiary
Dark Sneak
Bending out of a dark corner, a completely black figure suddenly appears and strikes with a sharp, cold weapon. Even the whites of its eyes are dark. The unnerving touch of its weapon sends a chill through your body.
Dark Sneak
CR 5 (1,600 xp)
NE medium undead
Init +8; Senses darkvision 60 ft.; Perception +5
hp 30 (2d8+5d8)
Fort +1, Ref +8, Will +1
Defensive Abilities undead traits, dark skulk
Weaknesses resurrection vulnerability
Melee rapier +9 (1d6+1 plus 1d6 negative energy)
Special Attacks sneak attack +3d6
Base Atk +5, CMB +6, CMD 20
Skills Acrobatics + 10, Perception + 5, Stealth +10, Climb +6, Disguise +4; Race Modifier: Dark Sneaks get a +4 to stealth in shadows or darkness.
Feats Weapon Finesse, Improved Initiative, Nimble Moves, Weapon Focus (rapier)
Rogue Talents Opportunist, Improved Evasion
Organization solitary
Treasure none
Negative Energy Touch (Su) Any melee attack by a dark sneak also inflicts 1d6 negative energy damage.
Negative Energy Ray (Su) A Dark sneak can fire a negative energy ray up to 30 feet, inflicting 1d6 points of damage. A dark sneak can use this ability as a standard action.
Resurrection Vulnerability (Su) A raise dead or similar spell cast on a Dark Sneak destroys it (Will negates). Using the spell in this way does not require a material component.
When a murderer has been slain by the use of negative energy it can rise as an undead known as a Dark Sneak. They are driven to homicidal frenzy and kill anything for sport. Though not harmed by sunlight, they detest it and avoid it in all but the most extreme circumstances.
Dark sneaks try to ambush victims from the shadows whenever possible – returning to hide in the darkness afterward. They will occasionally go out in disguise at night to suddenly attack unsuspecting victims.
Submitter's Note: This monster was designed by Collin Thomas, age 11.
Init +8; Senses darkvision 60 ft.; Perception +5
DEFENSE
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)hp 30 (2d8+5d8)
Fort +1, Ref +8, Will +1
Defensive Abilities undead traits, dark skulk
Weaknesses resurrection vulnerability
OFFENSE
Speed 30 ft.Melee rapier +9 (1d6+1 plus 1d6 negative energy)
Special Attacks sneak attack +3d6
BASE STATISTICS
Str 12, Dex 18, Con -, Int 10, Wis 11, Cha 8Base Atk +5, CMB +6, CMD 20
Skills Acrobatics + 10, Perception + 5, Stealth +10, Climb +6, Disguise +4; Race Modifier: Dark Sneaks get a +4 to stealth in shadows or darkness.
Feats Weapon Finesse, Improved Initiative, Nimble Moves, Weapon Focus (rapier)
Rogue Talents Opportunist, Improved Evasion
ECOLOGY
Environment anyOrganization solitary
Treasure none
SPECIAL ABILITIES
Dark Skulk (Su) Because of their dark aspect, Dark Sneaks can always hide in plain sight when in shadows or darkness.Negative Energy Touch (Su) Any melee attack by a dark sneak also inflicts 1d6 negative energy damage.
Negative Energy Ray (Su) A Dark sneak can fire a negative energy ray up to 30 feet, inflicting 1d6 points of damage. A dark sneak can use this ability as a standard action.
Resurrection Vulnerability (Su) A raise dead or similar spell cast on a Dark Sneak destroys it (Will negates). Using the spell in this way does not require a material component.
When a murderer has been slain by the use of negative energy it can rise as an undead known as a Dark Sneak. They are driven to homicidal frenzy and kill anything for sport. Though not harmed by sunlight, they detest it and avoid it in all but the most extreme circumstances.
Dark sneaks try to ambush victims from the shadows whenever possible – returning to hide in the darkness afterward. They will occasionally go out in disguise at night to suddenly attack unsuspecting victims.
Submitter's Note: This monster was designed by Collin Thomas, age 11.
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