- Home
- Character Options More PC power!
- Gamemaster Tools Choose your danger!
- Campaign Worlds New realms to explore!
- Character Sheets Print your hero!
Zombie Wolf
- Details
- Category: Bestiary
- Published on Wednesday, 13 October 2010 11:04
- Written by Matthew D. Woodard
Zombie Wolf
CR 1 (400 xp)
NE medium undead
Init +2; Senses darkvision 60 ft.; Perception +0
hp 17 (2d8+8)
Fort +1, Ref +4, Will +3
DR 5/slashing
Immunities Undead Traits
Melee Bite +2 (1d6+1) + trip and slam +4 (1d6+2)
Base Atk +1, CMB +3, CMD 14 (18 vs. Trip)
Feats Toughness
Organization Any, usually pack (3-12)
Treasure None
Putrid, bloated flesh hangs from these Zombie Wolves.
Init +2; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)hp 17 (2d8+8)
Fort +1, Ref +4, Will +3
DR 5/slashing
Immunities Undead Traits
OFFENSE
Speed 50 ft.Melee Bite +2 (1d6+1) + trip and slam +4 (1d6+2)
BASE STATISTICS
Str 15, Dex 13, Con -, Int -, Wis 10, Cha 10Base Atk +1, CMB +3, CMD 14 (18 vs. Trip)
Feats Toughness
ECOLOGY
Environment Cold or temperate forestsOrganization Any, usually pack (3-12)
Treasure None
SPECIAL ABILITIES
Staggered (Ex): Zombies have poor reflexes and may only perform only a single more or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.Putrid, bloated flesh hangs from these Zombie Wolves.
| Additional Ratings |
|
| Balance: |
1 1 1 1 1 1 1 1 1 1 Rating 3.00 (2 Votes) |
| Utility: |
1 1 1 1 1 1 1 1 1 1 Rating 3.00 (2 Votes) |
| Clarity: |
1 1 1 1 1 1 1 1 1 1 Rating 3.00 (2 Votes) |

