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Skeletal Cyclops

This once great creature is now a horror to behold. A large gaping eye socket sets above a gaping maw of broken teeth.

Skeletal Cyclops

CR 8 (4,800 xp)

NE large undead
Init +4; Senses darkvision 60 ft.; Perception +0

DEFENSE
AC 16, touch 10, flat-footed 16 (-1 size, +2 natural, +4 armor)
hp 65 (10d8+20)
Fort +3, Ref +3, Will +4
DR 5/bludgeoning
Immunities Cold, undead traits

OFFENSE
Speed 30 ft.
Melee Large great axe +13 (3d6+7/x3) or claw +9 (1d8+5)

BASE STATISTICS
Str 21, Dex 10, Con -, Int -, Wis 10, Cha 10
Base Atk +7, CMB +13, CMD 23
Gear Rotten Hide Armor, Rusted Large Great Axe

ECOLOGY
Environment Any temperate or tropical
Organization Any, usually solitary
Treasure None

SPECIAL ABILITIES
Flash of Insight (Su): Once per day as in immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made.  This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.


This massive monster towers at 9 ft. Tattered armor and a large rusted great axe are all this skeletal monster now carries.

Additional Ratings
Balance:
( 2 Votes )
Utility:
( 2 Votes )
Clarity:
( 2 Votes )


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