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Bestiary
Skeletal Stone Giant
Bestiary
Skeletal Stone Giant
A massive skeletal form moves, lumbering across the hillside with a large rock in its hand.
Skeletal Stone Giant
CR 8 (4,800 xp)
NE large undead
Init +4; Senses darkvision 60 ft.; Perception +0
hp 102 (12d8+48)
Fort +3, Ref +3, Will +6
DR 5/bludgeoning
Immunities Cold, Undead Traits
Melee Great club +16 (2d8+8) or claw x2 +13 (1d6+8)
Base Atk +9, CMB +16, CMD 29
Organization Any, usually solitaryor gang (2-5)
Treasure None
These giant undead tend to fight from a distance when they are able, throwing whatever is at hand at their opponents instead of engaging enemies directly. These 12ft tall skeletal giants are commonly dressed in heavy, decaying leather garments.
Init +4; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 14, touch 12, flat-footed 12 (-1 size, +2 natural, +3 Dex)hp 102 (12d8+48)
Fort +3, Ref +3, Will +6
DR 5/bludgeoning
Immunities Cold, Undead Traits
OFFENSE
Speed 40 ft.Melee Great club +16 (2d8+8) or claw x2 +13 (1d6+8)
BASE STATISTICS
Str 27, Dex 17, Con -, Int -, Wis 10, Cha 10Base Atk +9, CMB +16, CMD 29
ECOLOGY
Environment Temperate mountainsOrganization Any, usually solitaryor gang (2-5)
Treasure None
SPECIAL ABILITIES
Improved Rock Catching: A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability (Bestiary p303)These giant undead tend to fight from a distance when they are able, throwing whatever is at hand at their opponents instead of engaging enemies directly. These 12ft tall skeletal giants are commonly dressed in heavy, decaying leather garments.
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