Gytrash, Phase Devil
- Details
- Category: Bestiary
- Published on Thursday, 16 June 2011 14:30
- Written by Austin Penick
Gytrash, Phase Devil
CR 16 (76,800 xp)
LE huge outsider (devil, evil, extraplanar, lawful)
Init +4; Senses Darkvision (60 feet), Low-Light Vision, Scent, See in Darkness; Perception +17
hp 155 (3d10+99)
Fort +16, Ref +11, Will +8
DR 10/chaotic and good Immune fire, poison; Resist acid 15, cold 15, electricity 10; SR 26
Melee Bite +19 (4d6+10/20/x2) and Claw x2 +19 (3d6+10/20/x2)
Space 15 ft.; Reach 10 ft.
Special Attacks Ethereal Penetration, Punish Chaos, Punish Good, Undermining Touch
Spell-Like Abilities
Constant - Blink
At-Will - Dimension Door (quickened; self only)
3/day - Darkness, Poison (DC 20)
1/day - Blasphemy (DC 23), Contagion (DC 20), Desecrate, Unholy Blight (DC 20)
Base Atk +11, CMB +23, CMD 37 (41 vs Trip)
Feats Combat Reflexes (5 Attacks of Opportunity/round), Improved Iron Will, Flyby Attack, Hover, Iron Will, Skill Focus: Diplomacy
Skills Acrobatics +18, Appraise +13, Diplomacy +13, Fly +15, Intimidate +17, Perception +17, Sense Motive +12, Stealth +10, Survival +4 (+8 when tracking by Scent), Use Magic Device +17
Languages Celestial, Draconic, Infernal; telepathy 100 ft
Punish Good (Su): As a swift action, a phase demon may choose to add its Charisma modifier to damage on a single successful attack against a good target.
Punish Chaos(Su): As a swift action, a phase demon may choose to add its Charisma modifier to damage on a single successful successful attack against a chaotic target.
Undermining Touch (Su): A phase demon may make a melee touch attack which causes a creature to become shaken for a number of rounds equal to the phase demon's Charisma modifier. This attack may be used in place of a claw attack. As long as the creature is shaken from this ability, it radiates an aura of either good or chaos (chosen by the phase demon at the time of the attack). A successful Will save (DC 23) reduces this effect to one round. Whether or not the save is successful, a creature cannot be the target of this ability again for 1 day. A phase demon may use this ability a number of times per day equal to its Charisma modifier. The DC of the save is Charisma-based.
Init +4; Senses Darkvision (60 feet), Low-Light Vision, Scent, See in Darkness; Perception +17
DEFENSE
AC 20, touch 12, flat-footed 16 (+4 Dex, -2 size, +8 natural)hp 155 (3d10+99)
Fort +16, Ref +11, Will +8
DR 10/chaotic and good Immune fire, poison; Resist acid 15, cold 15, electricity 10; SR 26
OFFENSE
Speed 40 ft., Flight (80 feet, Good)Melee Bite +19 (4d6+10/20/x2) and Claw x2 +19 (3d6+10/20/x2)
Space 15 ft.; Reach 10 ft.
Special Attacks Ethereal Penetration, Punish Chaos, Punish Good, Undermining Touch
Spell-Like Abilities
Constant - Blink
At-Will - Dimension Door (quickened; self only)
3/day - Darkness, Poison (DC 20)
1/day - Blasphemy (DC 23), Contagion (DC 20), Desecrate, Unholy Blight (DC 20)
BASE STATISTICS
Str 30, Dex 18, Con 28, Int 14, Wis 16, Cha 22Base Atk +11, CMB +23, CMD 37 (41 vs Trip)
Feats Combat Reflexes (5 Attacks of Opportunity/round), Improved Iron Will, Flyby Attack, Hover, Iron Will, Skill Focus: Diplomacy
Skills Acrobatics +18, Appraise +13, Diplomacy +13, Fly +15, Intimidate +17, Perception +17, Sense Motive +12, Stealth +10, Survival +4 (+8 when tracking by Scent), Use Magic Device +17
Languages Celestial, Draconic, Infernal; telepathy 100 ft
SPECIAL ABILITIES
Ethereal Penetration (Sp): A phase demon can make attacks with its natural attacks and supernatural abilities from the ethereal plane without any miss chance. Attacks from manufactured weapons do not benefit from this ability.Punish Good (Su): As a swift action, a phase demon may choose to add its Charisma modifier to damage on a single successful attack against a good target.
Punish Chaos(Su): As a swift action, a phase demon may choose to add its Charisma modifier to damage on a single successful successful attack against a chaotic target.
Undermining Touch (Su): A phase demon may make a melee touch attack which causes a creature to become shaken for a number of rounds equal to the phase demon's Charisma modifier. This attack may be used in place of a claw attack. As long as the creature is shaken from this ability, it radiates an aura of either good or chaos (chosen by the phase demon at the time of the attack). A successful Will save (DC 23) reduces this effect to one round. Whether or not the save is successful, a creature cannot be the target of this ability again for 1 day. A phase demon may use this ability a number of times per day equal to its Charisma modifier. The DC of the save is Charisma-based.
| Additional Ratings |
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| Balance: |
1 1 1 1 1 1 1 1 1 1 Rating 2.00 (3 Votes) |
| Utility: |
1 1 1 1 1 1 1 1 1 1 Rating 3.33 (3 Votes) |
| Clarity: |
1 1 1 1 1 1 1 1 1 1 Rating 3.00 (3 Votes) |

