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Deadwood Assassin
- Details
- Category: Bestiary
- Published on Friday, 04 November 2011 17:41
- Written by Caleb Johnson
This unassuming pile of dead wood begins to move as you draw near it, appearing to rebuild itself into a vaguely humanoid form made of dead and decaying plant life.
Deadwood Assassin
CR 5 (1,600 xp)
NE medium plant
Init +4; Senses Low-light vision; Perception +10
AC 16, touch 14, flat-footed 12 (+4 Dex, +2 natural)
hp 52 (7d8+21)
Fort +8, Ref +6, Will +5
Defensive Abilities plant traits
Speed 30 ft.
Melee +10 two claws (1d6+3)
Space 5 ft.; Reach 5 ft.
Special Attacks Sneak attack +2d6
Str 17, Dex 18, Con 16, Int 13, Wis 16, Cha 15
Base Atk +5, CMB +8, CMD 22
Feats Weapon Finesse, Weapon Focus (claw), Improved Initiative, Improved Natural Attacks (claw)
Skills Perception +10, Stealth +10 (+14 in forests), Escape Artist +7, Survival +7
Languages Common, Sylvan
Environment any forests
Organization solitary or pair
Treasure standard
The deadwood assassin appears to be nothing more than a pile of wood and decaying plant matter until a creature gets too close to it (generally within 20 feet). It then assembles itself as a swift action and moves to attack the creature preferably using its sneak attack if it caught its foe off guard.
| Additional Ratings |
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| Balance: | 1 1 1 1 1 1 1 1 1 1 Rating 4.50 (4 Votes) |
| Utility: | 1 1 1 1 1 1 1 1 1 1 Rating 4.00 (4 Votes) |
| Clarity: | 1 1 1 1 1 1 1 1 1 1 Rating 4.00 (4 Votes) |

