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Magnataur

The massive creature lumbers towards you, looking like a bizzare amalgam of giant and mammoth.

Magnataur

CR 16 (76,800 XP)

Usually CE Huge giant
Init +0; Senses Low-light vision, Perception +13

DEFENSE
AC 17, touch 8, flat-footed 17 (+9 natural, -2 size)
hp 243 (18d8 + 162)
Fort +19, Ref +14, Will +14
DR 15/magic; Cold resistance 5

OFFENSE
Spd 50 ft.
Melee Greatclub +22 (3d8+16)
Ranged Harpoon +11 (3d8+11/19-20)
Space 15 ft. Reach 15 ft.
Special Attacks Frightful Presence (Save DC 18), Trample (1d8+16)

STATISTICS
Str 32, Dex 10, Con 28, Int 10, Wis 12, Cha 10
Base Atk +13; CMB +26; CMD 36
Feats Cleave, Critical Focus, Great Cleave, Great Fortitude, Improved Overrun, Intimidating Prowess, Power Attack, Track.
Skills Craft (Weaponsmith) +10, Intimidate +11, Perception +13, Survival +22.

ECOLOGY
Environment Cold Mountains
Organization Solitary
Treasure Standard


The magnataur is a centaroid creature that combines the traits of giants and wolly mammoths. They are carnavores and when raiding will eat almost anything, including sentient beings. They mostly survive by whaling when they are not raiding and a magnataur that can consistantly catch whales is greatly respected.

Author's Note: This is a conversion of a World of Warcraft creature. An image of the magnataur can be found here.

Additional Ratings
Balance:
( 6 Votes )
Utility:
( 7 Votes )
Clarity:
( 7 Votes )


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