Adamantine Dragon
- Details
- Category: Bestiary
- Published on Monday, 16 November 2009 05:00
- Written by David Fryer
The large dragon in front of you is covered with protruding spikes, like a bramble bush. It's dull gray scales barely glint in the sunlight as it approaches. It glares at you as it's beak-like mouth opens wide.
Adamantine Dragon
CR 8 (4,800 xp)
Usually NG Large Dragon
Init: -1, Senses: Blindsight 60 ft, Darkvision 10 ft, Low-light Vision, Perception +14
hp 135 (9d12+27)
Fort +14, Ref +10, Will +13
DR 5/Magic SR 20
Immune to paralysis, sleep, and sonic effects
Melee Bite +13 (5d8+4) and 2 claws +13, each (5d6+4) and wing buffet +13 (5d6+4)
Special Attacks Breath Weapon (40 ft cone,8d6 sonic damage, Reflex DC 17 for half, usable every 1d4 rounds), Frightful Presences (120 ft radius, 8 HD or less, Will DC 16 to avoid), Stunning Burst
Base Atk +9, CMB +14, CMD 23
Feats Cleave, Endurance, Great Cleave, Hover, Power Attack
Skills Diplomacy +13, Intimidate +13, Knowledge (Dungeneering) +12, Knowledge (Geography) +12, Perception +14, Spellcraft +12, Use Magic Device +13
Languages Common Draconic, Dwarven
Organization Solitary, Pair, Flight (3-12)
Treasure Standard
Adamantine dragons are brawlers who prefer to get their claws dirty and use their thunderous abilities to augment their melee abilities. Many of them are master tacticians and often work with groups of allies to achieve thir aims. Becaue they share the same territory, these allies are often dwarves.
Author's Note: Converted from the 4th Edition Dungeons & Dragons Monster Manual 2.
Init: -1, Senses: Blindsight 60 ft, Darkvision 10 ft, Low-light Vision, Perception +14
DEFENSE
AC 22, Touch 9, Flat Footed 23 (-1 Dex, +24 natural, -1 size)hp 135 (9d12+27)
Fort +14, Ref +10, Will +13
DR 5/Magic SR 20
Immune to paralysis, sleep, and sonic effects
OFFENSE
Speed 40 ft, fly 120 ft (average)Melee Bite +13 (5d8+4) and 2 claws +13, each (5d6+4) and wing buffet +13 (5d6+4)
Special Attacks Breath Weapon (40 ft cone,8d6 sonic damage, Reflex DC 17 for half, usable every 1d4 rounds), Frightful Presences (120 ft radius, 8 HD or less, Will DC 16 to avoid), Stunning Burst
BASE STATISTICS
Str 19, Dex 8, Con 16, Int 10, Wis 14, Cha 13Base Atk +9, CMB +14, CMD 23
Feats Cleave, Endurance, Great Cleave, Hover, Power Attack
Skills Diplomacy +13, Intimidate +13, Knowledge (Dungeneering) +12, Knowledge (Geography) +12, Perception +14, Spellcraft +12, Use Magic Device +13
Languages Common Draconic, Dwarven
ECOLOGY
Environment Temperate and cold mountainsOrganization Solitary, Pair, Flight (3-12)
Treasure Standard
SPECIAL ABILITIES
Stunning Burst (Su): 20 ft radius, Will DC 19 or stunned for 2d4 rounds Usable every 1d6+1 rounds.Adamantine dragons are brawlers who prefer to get their claws dirty and use their thunderous abilities to augment their melee abilities. Many of them are master tacticians and often work with groups of allies to achieve thir aims. Becaue they share the same territory, these allies are often dwarves.
Author's Note: Converted from the 4th Edition Dungeons & Dragons Monster Manual 2.
| Additional Ratings |
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| Balance: | 1 1 1 1 1 1 1 1 1 1 Rating 3.00 (4 Votes) |
| Utility: | 1 1 1 1 1 1 1 1 1 1 Rating 3.67 (3 Votes) |
| Clarity: | 1 1 1 1 1 1 1 1 1 1 Rating 3.67 (3 Votes) |

