Gamemaster Tools
Bestiary
Amber Dragon
Bestiary
Amber Dragon
This goldish-yellow and brown dragon is on the smaller side. With a razor sharp horn and a triangular beak shaped mouth it slips through the trees looking for shelter.
Amber Dragon
CR 10 (9,600 xp)
Usually N Large Dragon
Init: +1, Senses: Perception +21
hp 149 (12d12+70)
Fort +15, Ref +9, Will +12
DR 5/Magic, SR 21
Immune to Cold, paralysis, and sleep effcts
Melee Gore +19 (2d6+12) and 2 claws +19 (1d8+8)
Special Attacks Breath weapon (80 ft cone, Reflex DC 22 or subject is petrified, DC 22 strength check to break free), Magnetize
Spell-like Abilities (CL 12)
3/day: Blink
At Will: Detect Magic, Read Magic
Base Atk +12, CMB +20, CMD 31
Feats Alertness, Combat Expertise, Critical Focus, Great Fortitude, Hover, Stealthy
Skills Bluff +19, Diplomacy +19, Escape Artist +3, Handle Animal +19, Knowledge (Geography) +17, Knowledge (Nature) +17, Perception +21, Sense Motive +6, Stealth +18, Use Magic Device +16
Languages Common, Draconic, Druidic
Special Qualities Shape Change
Organization Solitary, Pair
Treasure Standard
Shape Change (Su): Amber dragons can assume the form of any humanoid or animal 4 times per day.
Amber dragons are one of the most reclusive types of dragons around. They live only in the deepest and oldest forests in the world. They are constantly in tune with the forest around them and their nature reflect that of their natural homes. They do not actively seek out humanoid companionship, but they do not reject it either. They are commonly found in the company of druids and elves when they have humanoid companions. In fact, unlike other dragons, amber dragons spellcasting abilities advance as a druid. Amber dragons teeth are small and flimsy and totally unfit for biting. Instead they have a triangular horn that they use to split open tree trunks to get the thick sap inside. They have a reservoir of sap that they can spit at opponents, trapping them in a thick sappy amber while the amber dragon seeks refuge.
Author's Note: Adapted from Advanced Dungeons & Dragons 2nd Edition.
Init: +1, Senses: Perception +21
DEFENSE
AC 24, touch 10, flat-footed 23 (+1 Dex, +25 natural, -1 size)hp 149 (12d12+70)
Fort +15, Ref +9, Will +12
DR 5/Magic, SR 21
Immune to Cold, paralysis, and sleep effcts
OFFENSE
Speed 60 ft, fly 200 ft (Poor)Melee Gore +19 (2d6+12) and 2 claws +19 (1d8+8)
Special Attacks Breath weapon (80 ft cone, Reflex DC 22 or subject is petrified, DC 22 strength check to break free), Magnetize
Spell-like Abilities (CL 12)
3/day: Blink
At Will: Detect Magic, Read Magic
BASE STATISTICS
Str 25, Dex 12, Con 20, Int 15, Wis 19, Cha 18Base Atk +12, CMB +20, CMD 31
Feats Alertness, Combat Expertise, Critical Focus, Great Fortitude, Hover, Stealthy
Skills Bluff +19, Diplomacy +19, Escape Artist +3, Handle Animal +19, Knowledge (Geography) +17, Knowledge (Nature) +17, Perception +21, Sense Motive +6, Stealth +18, Use Magic Device +16
Languages Common, Draconic, Druidic
Special Qualities Shape Change
ECOLOGY
Environment Temperate ForestOrganization Solitary, Pair
Treasure Standard
SPECIAL ABILITIES
Magnetize (Su): Three times a day an amber dragon can magnatize all metal in a 120 ft radius. All opponents using metal weapons or wearing metal armor in that radius must make a DC 22 Fortitude save or be staggered and suffer a -2 penalty to their AC for 3d4 rounds.Shape Change (Su): Amber dragons can assume the form of any humanoid or animal 4 times per day.
Amber dragons are one of the most reclusive types of dragons around. They live only in the deepest and oldest forests in the world. They are constantly in tune with the forest around them and their nature reflect that of their natural homes. They do not actively seek out humanoid companionship, but they do not reject it either. They are commonly found in the company of druids and elves when they have humanoid companions. In fact, unlike other dragons, amber dragons spellcasting abilities advance as a druid. Amber dragons teeth are small and flimsy and totally unfit for biting. Instead they have a triangular horn that they use to split open tree trunks to get the thick sap inside. They have a reservoir of sap that they can spit at opponents, trapping them in a thick sappy amber while the amber dragon seeks refuge.
Author's Note: Adapted from Advanced Dungeons & Dragons 2nd Edition.
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