Electrum Dragon
- Details
- Category: Bestiary
- Published on Thursday, 19 November 2009 05:00
- Written by David Fryer
Electrum Dragon
CR 14 (38,400 xp)
Usually NG Large Dragon
Init: +4, Senses: Dragon Senses, Perception +25 Aura: Frightful Presence (180 ft, DC 23)
hp 195 (17d12+85)
Fort +17, Ref +12, Will +19
DR 5/Magic, SR 21
Immune to cold paralysis, and sleep effects
Melee Bite +25 (2d6+12) and 2 claws +25 (2d6+8) and 2 wings +20 (1d8+4) and tail slap +20 (1d8+12)
Special Attacks Breath Weapon (40 ft cone, Will DC 23 or suffer the effects of a Confusion spell)
Spell-like Abilities (CL 16)
3/day: Dispel Magic, Legend Lore
At Will: Detect Magic, Identify, Read Magic
Base Atk +17, CMB +26, CMD 36
Feats Flyby Attack, Great Fortitude, Improved Initative, Iron Will, Magical Apptitude, Persuasive, Scribe Scroll, Vital Strike, Wingover
Skills Appraise +23, Diplomacy +29, Intimidate +7, Knowledge (Arcana) +23, Knowledge (History) +23, Knowledge (Local) +23, Knowledge (Planes) +23, Perception +25, Spellcraft +27, Use Magic Device +29
Languages Common Draconic, Dwarven, Elven, Orc
Special Qualities Change Shape
Organization Solitary
Treasure Standard (Double Magic)
Electrum dragons are peaceful and contemplative being by nature. They love company and knowledge and often dwell in caves under stone towers where they live as a hermit mage or a quiet librarian. They often sit motionless on a hill or mountaintop, sometimes for weeks or even monthes on end, observing what goes on around them. They are obsessed with things of beauty and with magic, which they veiw as the ultimate expression of art. Some electrum dragons have even set themselves up as philosopher-kings over tribes of primative humanoids.
Init: +4, Senses: Dragon Senses, Perception +25 Aura: Frightful Presence (180 ft, DC 23)
DEFENSE
AC 29, touch 9, flat-footed 29 (+10 natural, -1 size)hp 195 (17d12+85)
Fort +17, Ref +12, Will +19
DR 5/Magic, SR 21
Immune to cold paralysis, and sleep effects
OFFENSE
Speed 40 ft, fly 200 ft (Average)Melee Bite +25 (2d6+12) and 2 claws +25 (2d6+8) and 2 wings +20 (1d8+4) and tail slap +20 (1d8+12)
Special Attacks Breath Weapon (40 ft cone, Will DC 23 or suffer the effects of a Confusion spell)
Spell-like Abilities (CL 16)
3/day: Dispel Magic, Legend Lore
At Will: Detect Magic, Identify, Read Magic
BASE STATISTICS
Str 27, Dex 10, Con 21, Int 17, Wis 20, Cha 21Base Atk +17, CMB +26, CMD 36
Feats Flyby Attack, Great Fortitude, Improved Initative, Iron Will, Magical Apptitude, Persuasive, Scribe Scroll, Vital Strike, Wingover
Skills Appraise +23, Diplomacy +29, Intimidate +7, Knowledge (Arcana) +23, Knowledge (History) +23, Knowledge (Local) +23, Knowledge (Planes) +23, Perception +25, Spellcraft +27, Use Magic Device +29
Languages Common Draconic, Dwarven, Elven, Orc
Special Qualities Change Shape
ECOLOGY
Environment Any temperateOrganization Solitary
Treasure Standard (Double Magic)
SPECIAL ABILITIES
Change Shape (Su): Electrum dragons can assume the form of any humanoid at will.Electrum dragons are peaceful and contemplative being by nature. They love company and knowledge and often dwell in caves under stone towers where they live as a hermit mage or a quiet librarian. They often sit motionless on a hill or mountaintop, sometimes for weeks or even monthes on end, observing what goes on around them. They are obsessed with things of beauty and with magic, which they veiw as the ultimate expression of art. Some electrum dragons have even set themselves up as philosopher-kings over tribes of primative humanoids.
| Additional Ratings |
|
| Balance: |
1 1 1 1 1 1 1 1 1 1 Rating 5.00 (3 Votes) |
| Utility: |
1 1 1 1 1 1 1 1 1 1 Rating 5.00 (3 Votes) |
| Clarity: |
1 1 1 1 1 1 1 1 1 1 Rating 5.00 (3 Votes) |

