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Bestiary
Mind Ripper
Bestiary
Mind Ripper
The tall figure in front of you could be an elf, except for the tentacles that surround it's mouth.
Mind Ripper
CR 6 (2,400 xp)
LE Medium Abberation
Init: +3, Senses: Darkvision 60 ft, Low-light Vision, Perception +1
hp 52 (8d8+16)
Fort +8, Ref +9, Will +10
Melee Shortsword +7 (1d6+1/19-20) or tentacles +2 (1d4+1)
Ranged Masterwork light crossbow +10
Special Attacks Mind Blast (60 ft cone, Will DC 17 or stunned for 3d4 rounds)
Sorcerer Spells Known (CL 6)
3rd - (4/day) Fireball
2nd - (6/day) False Life, Summon Monster II
1st - (7/day) Burning Hands, Charm Person (DC 14), Mage Armor, Summon Monster I
Base Atk +6, CMB +9, CMD 20
Feats Agile Maneuvers, Combat Casting, Combat Reflexes, Eschew Materials, Spell Focus (Evocation)
Skills Diplomacy +15, Knowledge (Arcana) +12, Spellcraft +12
Languages Common, Undercommon
Organization Solitary, Pair, Coven (3-12)
Treasure Standard
Drow legends tell of an erly tribe that delved too deep into places where even drow fear to go. These drow were captured by the neothelid and experemented on, twisting them in body and mind. The most successful of these experements became known as mind rippers, because of their ability to freeze groups of people usng just the power of their mind. Some say that the neothelids granted the mind rippers a portion of the essence of their own dark maters. For some reason, know only o them, the neothelids turned the mind rippers loose and they now haunt the hidden grottos and dark caverns of the Darklands.
Init: +3, Senses: Darkvision 60 ft, Low-light Vision, Perception +1
DEFENSE
AC 19, touch: 13, flat-footed: 16 (+3 Dex, +6 natural)hp 52 (8d8+16)
Fort +8, Ref +9, Will +10
OFFENSE
Speed 30 ft.Melee Shortsword +7 (1d6+1/19-20) or tentacles +2 (1d4+1)
Ranged Masterwork light crossbow +10
Special Attacks Mind Blast (60 ft cone, Will DC 17 or stunned for 3d4 rounds)
Sorcerer Spells Known (CL 6)
3rd - (4/day) Fireball
2nd - (6/day) False Life, Summon Monster II
1st - (7/day) Burning Hands, Charm Person (DC 14), Mage Armor, Summon Monster I
BASE STATISTICS
Str 12, Dex 17, Con 14, Int 12, Wis 12, Cha 16Base Atk +6, CMB +9, CMD 20
Feats Agile Maneuvers, Combat Casting, Combat Reflexes, Eschew Materials, Spell Focus (Evocation)
Skills Diplomacy +15, Knowledge (Arcana) +12, Spellcraft +12
Languages Common, Undercommon
ECOLOGY
Environment UndergroundOrganization Solitary, Pair, Coven (3-12)
Treasure Standard
Drow legends tell of an erly tribe that delved too deep into places where even drow fear to go. These drow were captured by the neothelid and experemented on, twisting them in body and mind. The most successful of these experements became known as mind rippers, because of their ability to freeze groups of people usng just the power of their mind. Some say that the neothelids granted the mind rippers a portion of the essence of their own dark maters. For some reason, know only o them, the neothelids turned the mind rippers loose and they now haunt the hidden grottos and dark caverns of the Darklands.
| Additional Ratings |
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| Balance: |
( 6 Votes ) |
| Utility: |
( 6 Votes ) |
| Clarity: |
( 6 Votes ) |
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