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Gnoll Berserker

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (2 Votes)
This massive gnoll looks even more feral than usual.

Gnoll Berserker

CR 5 (1,600 xp)

Gnoll Barbarian 4
CE Medium Humanoid (gnoll)
Init +1, Senses Darkvision 60 ft, Perception +10

DEFENSE
AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +1 dodge, +1 natural)
hp 58 (2d8 plus 4d12+18)
Fort +6, Ref +4, Will +2

OFFENSE
Speed 40 ft.
Melee +1 greatsword +10 (2d6+7/19-20) or greataxe +9 (1d12+6) and bite +3 (1d4+2)
Ranged Masterwork longbow +7 (1d8/x3)
Special Attacks Animal Fury, Rage (21 rounds/day)

BASE STATISTICS
Str 19, Dex 12, Con 17, Int 8, Wis 13, Cha 10
Base Atk +5, CMB +9, CMD 20
Feats Combat Reflexes, Dodge, Extra Rage, Mobility
Skills Climb +13, Knowledge (Nature) +8, Perception +10
Languages Gnoll
Special Qualities Fast Movement, Knockback, Trap Sense +1, Ucanny Dodge

ECOLOGY
Environment Warm plains or deserts
Organization Solitary, Pair, Raiding Party (3-6)
Treasure NPC Gear (Chain shirt, +1 greatsword, greataxe, masterwork longbow w/20 arrows, other treasure.)


Gnolls are fierce warriors when aroused and none is more destructive than a gnoll berserker. They have mastered the art of pure mayhem and have even learned to put themselves in a trance like state that allpws them the maximize their destructive potential. They often rise to leadership in their tribes, although their rule tends to be short and bloody.

Additional Ratings
Balance:
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (3 Votes)
Utility:
1 1 1 1 1 1 1 1 1 1 Rating 4.50 (2 Votes)
Clarity:
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (2 Votes)