Gnoll Claw Fighter
- Details
- Category: Bestiary
- Published on Monday, 07 December 2009 05:00
- Written by David Fryer
Gnoll Claw Fighter
CR 4 (1,200 xp)
Gnoll Monk 3
LE Medium Humanoid (gnoll)
Init +3, Senses Darkvision 60 ft, Perception +10
hp 32 (5d8+10)
Fort +8, Ref +6, Will +5 (+7 vs. enchantments)
Melee Unarmed strike +7 (1d6+2) or Kukri +6 (1d4+2/18-20)
Special Attacks Furry of Blows
Base Atk +4, CMB +6, CMD 19
Feats Combat Expertise, Combat Reflexes, Dodge, Stunning Fist, Two Weapon Fighting, Weapon Finess (Unarmed Strike)
Skills Acrobatics +11, Intimidate +7, Perception+10, Sense Motive +10, Stealth +11
Languages Common Gnoll
Special Qualities Evasion, Fast Movement, Manuever Training, Still Mind
Organization Solitary
Treasure NPC Gear (Two kukri, other treasure)
Very few gnolls ever display the disipline needed to learn the skills to become a claw fighter, but those that do are both respected and despised by their more chaotic bretheren. Because they are so rare there a seldom more than one or two in a tribe, but they are always at the forefront of any gnoll attack, using their skills to aid their tribe. Amongst their own kind their are loners, prefering solitude to the disorder that is a gnoll camp. They are also the most likely of all gnolls to be encountered on thir own.
LE Medium Humanoid (gnoll)
Init +3, Senses Darkvision 60 ft, Perception +10
DEFENSE
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 Wis)hp 32 (5d8+10)
Fort +8, Ref +6, Will +5 (+7 vs. enchantments)
OFFENSE
Speed 40 ft.Melee Unarmed strike +7 (1d6+2) or Kukri +6 (1d4+2/18-20)
Special Attacks Furry of Blows
BASE STATISTICS
Str 15, Dex 17, Con 14, Int 13, Wis 14, Cha 8Base Atk +4, CMB +6, CMD 19
Feats Combat Expertise, Combat Reflexes, Dodge, Stunning Fist, Two Weapon Fighting, Weapon Finess (Unarmed Strike)
Skills Acrobatics +11, Intimidate +7, Perception+10, Sense Motive +10, Stealth +11
Languages Common Gnoll
Special Qualities Evasion, Fast Movement, Manuever Training, Still Mind
ECOLOGY
Environment Warm Plains and desertsOrganization Solitary
Treasure NPC Gear (Two kukri, other treasure)
Very few gnolls ever display the disipline needed to learn the skills to become a claw fighter, but those that do are both respected and despised by their more chaotic bretheren. Because they are so rare there a seldom more than one or two in a tribe, but they are always at the forefront of any gnoll attack, using their skills to aid their tribe. Amongst their own kind their are loners, prefering solitude to the disorder that is a gnoll camp. They are also the most likely of all gnolls to be encountered on thir own.
| Additional Ratings |
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| Balance: |
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (2 Votes) |
| Utility: |
1 1 1 1 1 1 1 1 1 1 Rating 3.00 (1 Vote) |
| Clarity: |
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (1 Vote) |

