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Gnoll, Deathtouched

1 1 1 1 1 1 1 1 1 1 Rating 4.29 (7 Votes)
This gnoll seems strange, almost as if life and death don't matter to him. Strange patches on it's fur almost appear to form a skull like pattern.

Gnoll, Deathtouched

CR 4 (1,200 xp)

LE Medium Humanoid (gnoll)
Init +3, Senses Darkvision 60 ft, Perception +10

DEFENSE
AC 17, touch 13, flat-footed 15 (+3 armor, +2 Dex, +1 dodge, +1 natural)
hp 39 (6d8+12)
Fort +3, Ref +5, Will +1

OFFENSE
Speed 30 ft.
Melee Claw Bracers +5 (1d6+2/19-20)

BASE STATISTICS
Str 15, Dex 15, Con 14, Int 10, Wis 11, Cha 8
Base Atk +3, CMB +5, CMD 17
Feats Alertness, Dodge, Two Weapon Fighting
Skills Handle Animal +6, Perception +2, Sense Motive +2, Survival +7
Languages Gnoll
Special Qualities Deathtouched

ECOLOGY
Environment Warm Plains and deserts
Organization Solitary, Pair, Group (3-10)
Treasure NPC Gear (Studded leather armor, two claw bracers, other treasure)

SPECIAL ABILITIES
Deathtouched (Su): When a deathtouched gnoll is reduced to below zero hit points it automatically dies and is raised as a 5 HD zombie on the next turn.


Although gnolls are creations and servants of Lamashtu, a few have been touched by the power of Urthaga. Whether these gnolls are born this way or are created in some obscure ritual is something that only gnolls themselves know. Such creatures are embraced by the tribe and are treated with great respect for evry gnoll knows that should one of these deathtouched die, they will rise again to continue to fight for their tribe.

Additional Ratings
Balance:
1 1 1 1 1 1 1 1 1 1 Rating 2.00 (2 Votes)
Utility:
1 1 1 1 1 1 1 1 1 1 Rating 2.50 (2 Votes)
Clarity:
1 1 1 1 1 1 1 1 1 1 Rating 2.00 (2 Votes)