Gnoll War Priest
- Details
- Category: Bestiary
- Published on Tuesday, 08 December 2009 05:00
- Written by David Fryer
Gnoll War Priest
CR 6 (2,400 xp)
Gnoll Cleric 5 of Lamashtu
CE Medium Humanoid (gnoll)
Init +0, Senses Darkvision 60 ft, Perception +2
Auras Chaos, Evil, Madness
hp 49 (7d8+21)
Fort +11, Ref +1, Will +6
Melee Masterwork falchion +8 (2d4+1/18-20) or dagger +0 (1d4+1/19-20)
Ranged Light crossbow +4 (1d8/19-20) or dagger +4 (1d4+1/19-20)
Special Attacks Channel Negative Energy (3d6, DC 13 for half, 4/day), Visions of Madness (4/day)
Spells Prepared (CL 5th)
3rd - Animate Dead, Rage (domain)
2nd - Bull's Strength (x2)(domain), Deathknell, Sonic Burst (DC 14)
1st - Cause Fear (x2) (DC 13), Doom (DC 13), Lesser Confusion (DC 13)(domain), Magic Weapon
Base Atk +4, CMB +5, CMD 15
Feats Command Undead, Heavy Armor Proficency, Selective Channeling, Weapon Focus (Falchion)
Skills Knowledge (Religion) +10, Sense Motive +12
Languages Gnoll
Special Qualities Orisons, Strength Surge
Organization Solitary
Treasure NPC Gear (Half plate, masterwork falchion, four daggers, light crossbow w/10 bolts, silver unhoy symbol, other treasure)
Chosen by Lamashtu to lead her faithful into battle, gnoll war priests are the most fanatic and driven members of their tribes. Although some have abitions to rule, most prefer the roll of advisor to the chief, a position with power, but not as much risk of losing ones head if things go badly. In battle they use their divine powers to both weaken their enemies and strengthen their allies, all while claiming a share of the glory for themselves.
CE Medium Humanoid (gnoll)
Init +0, Senses Darkvision 60 ft, Perception +2
Auras Chaos, Evil, Madness
DEFENSE
AC 20, touch 10, flat-footed 20 (+9 armor, +1 natural)hp 49 (7d8+21)
Fort +11, Ref +1, Will +6
OFFENSE
Speed 20 ft, 30 ft unarmoredMelee Masterwork falchion +8 (2d4+1/18-20) or dagger +0 (1d4+1/19-20)
Ranged Light crossbow +4 (1d8/19-20) or dagger +4 (1d4+1/19-20)
Special Attacks Channel Negative Energy (3d6, DC 13 for half, 4/day), Visions of Madness (4/day)
Spells Prepared (CL 5th)
3rd - Animate Dead, Rage (domain)
2nd - Bull's Strength (x2)(domain), Deathknell, Sonic Burst (DC 14)
1st - Cause Fear (x2) (DC 13), Doom (DC 13), Lesser Confusion (DC 13)(domain), Magic Weapon
BASE STATISTICS
Str 12, Dex 10, Con 17, Int 10, Wis 14, Cha 12Base Atk +4, CMB +5, CMD 15
Feats Command Undead, Heavy Armor Proficency, Selective Channeling, Weapon Focus (Falchion)
Skills Knowledge (Religion) +10, Sense Motive +12
Languages Gnoll
Special Qualities Orisons, Strength Surge
ECOLOGY
Environment Warm Plains and desertsOrganization Solitary
Treasure NPC Gear (Half plate, masterwork falchion, four daggers, light crossbow w/10 bolts, silver unhoy symbol, other treasure)
Chosen by Lamashtu to lead her faithful into battle, gnoll war priests are the most fanatic and driven members of their tribes. Although some have abitions to rule, most prefer the roll of advisor to the chief, a position with power, but not as much risk of losing ones head if things go badly. In battle they use their divine powers to both weaken their enemies and strengthen their allies, all while claiming a share of the glory for themselves.
| Additional Ratings |
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| Balance: |
1 1 1 1 1 1 1 1 1 1 Rating 4.50 (2 Votes) |
| Utility: |
1 1 1 1 1 1 1 1 1 1 Rating 5.00 (2 Votes) |
| Clarity: |
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (2 Votes) |

