Gamemaster Tools
Bestiary
Mithril Dragon
Bestiary
Mithril Dragon
The regal looking dragon has an array of horns that almost look like an emperor's crown and another row of spines running down it's back.
Mithril Dragon
CR 15 (51,200 xp)
LG Large Dragon
Init +12, Senses Dragon Senses, Perception: +31
Aura Frightful Presence (DC 24)
hp 225 (18d12+108)
Fort +17, Ref +19, Will +17
DR 5/magic, Immune to Fire, Paralysis, and Sleep effects, SR 26
Melee Bite +25 (2d6+9) and 2 claws +25 (1d8+6) and 2 wings +20 (1d6+3) and Tail slap +20 (1d8+3)
Special Attacks Breath Weapon (80 ft stream, DC 25, 12d10 fire)
Spell-like Abilities
1/day - Greater Teleport
3/day - Teleport
Base Atk +18, CMB +25, CMD 41
Feats Alertness, Bleeding Critical, Cleave, Critical Focuse, Endurance, Great Cleave, Improved Initative, Power Attack, Sickening Critical
Skills Bluff +26, Diplomacy +26, Knowledge (Arcana) +23, Knowledge (Local) +23, Knowledge (Religion) +23, Perception +31, Sense Motive +8, Spell Craft +23, Use Magic Device +26
Languages Common, Draconic, Celestial
Special Qualities Precognition
Organization Solitary, Pair, Conclave (3-8)
Treasure Triple
Mithril dragons consider themselves to servents of the divine. There seems to be some truth to this belief as they gain divine spells while all other dragons gain arcane spells. They are whole dedicated to the cause of good and are single minded in their pursuit. Only the word of a deity can sway them once they have set their mind to something, and even then it must be a diety the dragon respects.
Some mithral dragons also establish themselves as guardians of sacred places. They protect and preserve holy shrines and sacred groves with single minded devotion. Such dragons are reclusive, only showing themselves to mortals only when their charges are threatened.
Init +12, Senses Dragon Senses, Perception: +31
Aura Frightful Presence (DC 24)
DEFENSE
AC 30, touch: 17, flat-footed 23 (+8 Dex, +14 natural, -1 size)hp 225 (18d12+108)
Fort +17, Ref +19, Will +17
DR 5/magic, Immune to Fire, Paralysis, and Sleep effects, SR 26
OFFENSE
Speed 40 ft, fly 200 ft (poor)Melee Bite +25 (2d6+9) and 2 claws +25 (1d8+6) and 2 wings +20 (1d6+3) and Tail slap +20 (1d8+3)
Special Attacks Breath Weapon (80 ft stream, DC 25, 12d10 fire)
Spell-like Abilities
1/day - Greater Teleport
3/day - Teleport
BASE STATISTICS
Str 22, Dex 27, Con 22, Int 15, Wis 22, Cha 20Base Atk +18, CMB +25, CMD 41
Feats Alertness, Bleeding Critical, Cleave, Critical Focuse, Endurance, Great Cleave, Improved Initative, Power Attack, Sickening Critical
Skills Bluff +26, Diplomacy +26, Knowledge (Arcana) +23, Knowledge (Local) +23, Knowledge (Religion) +23, Perception +31, Sense Motive +8, Spell Craft +23, Use Magic Device +26
Languages Common, Draconic, Celestial
Special Qualities Precognition
ECOLOGY
Environment Temperate hills and forestsOrganization Solitary, Pair, Conclave (3-8)
Treasure Triple
SPECIAL ABILITIES
Precognition (Su): Three times per day as a full round action, the mithral dragon can peer into the future. For the next minute it gains a +2 insight bonus that may be added to attack or damage rolls, armor class, or saving throws. The mithral dragon decides what it will use it for at the start of it's turn and the bonus may only be used once per round.Mithril dragons consider themselves to servents of the divine. There seems to be some truth to this belief as they gain divine spells while all other dragons gain arcane spells. They are whole dedicated to the cause of good and are single minded in their pursuit. Only the word of a deity can sway them once they have set their mind to something, and even then it must be a diety the dragon respects.
Some mithral dragons also establish themselves as guardians of sacred places. They protect and preserve holy shrines and sacred groves with single minded devotion. Such dragons are reclusive, only showing themselves to mortals only when their charges are threatened.
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