Gamemaster Tools
Bestiary
Steel Dragon
Bestiary
Steel Dragon
This gray scaled dragon has a gargoyle-like quality to it. It has a fringed frill that extends of the base of the skull, spike like projections on each knee, and large wings that look like stone feathers.
Steel Dragon
CR 12 (19,200 xp)
CG Large Dragon
Init +8, Senses Dragon Senses, Perception +21
Aura Frightful Presence (180 ft, DC 23)
hp 161 (14d12+70)
Fort +14, Ref +15, Will +15
DR 5/Magic, Immune to Paralysis, Poison, and Sleep effects, SR 23
Melee Bite +21, (2d6+9) and 2 claws +21 (1d8+6) and 2 wings +16 (1d6+3) and tail slap +16 (1d8+3)
Special Attacks Breath Weapon (60 foot line, DC 21, 12d8 force damage)
Spell-like Abilities 3/day - Suggestion (DC 20)
Base Atk +14, CMB +21, CMD 35
Feats Blind Fight, Deceitful, Improved Initiative, Iron Will, Lightning Reflexes, Magical Aptitude, Vital Strike
Skills Bluff +28, Diplomacy +24, Disguise +23, Handle Animal +21, Knowledge (History) +20, Knowledge (Local)+20, Perception +21, Spellcraft +24, Use Magic Device +30
Languages Common, Draconic, Elven, Halfling
Special Qualities Alternate Form
Organization Solitary
Treasure Triple
Steel dragons are the most likely dragon to be encountered by the average person, but you wuld never know it. That is because steel dragons use their abilities to blend in with the general public and live among humanoids, often for years. Only when their long lifespans begin to draw attention do they pack up and move to another city. On occasion a steel dragon becomes attached to a city and will reveal their secret to city leaders and offer to become the city's protector.
Steel dragons hate authority of any kind. This leads them to avoid contact with other metallic dragons, particularly gold dragons. They promote liberty and freedom where ever they go, encouraging peple to make their own way so long as they do not harm others. Even in battle, steel dragons hate to be pinned in and will use every trick at their disposal to maneuver around the battlefield.
Init +8, Senses Dragon Senses, Perception +21
Aura Frightful Presence (180 ft, DC 23)
DEFENSE
AC 27, touch: 13, flat-footed: 23 (+4 Dex, +14 natural, -1 size)hp 161 (14d12+70)
Fort +14, Ref +15, Will +15
DR 5/Magic, Immune to Paralysis, Poison, and Sleep effects, SR 23
OFFENSE
Speed 30 ft, fly 200 ft (poor)Melee Bite +21, (2d6+9) and 2 claws +21 (1d8+6) and 2 wings +16 (1d6+3) and tail slap +16 (1d8+3)
Special Attacks Breath Weapon (60 foot line, DC 21, 12d8 force damage)
Spell-like Abilities 3/day - Suggestion (DC 20)
BASE STATISTICS
Str 22, Dex 18, Con 20, Int 16, Wis 19, Cha 24Base Atk +14, CMB +21, CMD 35
Feats Blind Fight, Deceitful, Improved Initiative, Iron Will, Lightning Reflexes, Magical Aptitude, Vital Strike
Skills Bluff +28, Diplomacy +24, Disguise +23, Handle Animal +21, Knowledge (History) +20, Knowledge (Local)+20, Perception +21, Spellcraft +24, Use Magic Device +30
Languages Common, Draconic, Elven, Halfling
Special Qualities Alternate Form
ECOLOGY
Environment Temperate Plains or UrbanOrganization Solitary
Treasure Triple
SPECIAL ABILITIES
Alternate Form (Su): The steel dragon can take on humanoid form at will. At birth the dragon selects a humanoid form it desires to turn into and from then on it can only transform into the selected form.Steel dragons are the most likely dragon to be encountered by the average person, but you wuld never know it. That is because steel dragons use their abilities to blend in with the general public and live among humanoids, often for years. Only when their long lifespans begin to draw attention do they pack up and move to another city. On occasion a steel dragon becomes attached to a city and will reveal their secret to city leaders and offer to become the city's protector.
Steel dragons hate authority of any kind. This leads them to avoid contact with other metallic dragons, particularly gold dragons. They promote liberty and freedom where ever they go, encouraging peple to make their own way so long as they do not harm others. Even in battle, steel dragons hate to be pinned in and will use every trick at their disposal to maneuver around the battlefield.
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