Gamemaster Tools
Bestiary
Emerald Dragon
Bestiary
Emerald Dragon
This green scaled dragon has a pair of curving ram-like horns on it's head and a frilled fin that runs down it's back.
Emerald Dragon
CR 14 (38,400 xp)
LN Large Dragon
Init +0, Senses Dragon Senses, Perception +26
Aura Frightful Presence (180 ft, DC 21)
hp 237 (19d12+114)
Fort +16, Ref +13, Will +16
DR 5/Magic, Immune to Fire, Paralysis, Sleep, and Sonic effects, SR 25
Melee Bite +28 (2d6+14) and 2 claws +28 1d8+8) and 2 wings +23 (1d6+4) and tail slap +23 (1d8+4)
Special Attacks Breath Weapon (40 ft cone, DC 26, 1d6 sonic and deafened for 1d4+6 rounds)
Spell-like Abilities
3/day Control Weather, Fog Cloud, Greater Invisibility
At will-Identify, Legend Lore
Base Atk +19, CMB +28, CMD 38
Feats Ability Focus (Breath Weapon), Awesome Blow, Flyby Attack, Improved Bullrush, Lightning Reflexes, Power Attack, Skill Focus (Stealth), Step Up, Toughness, Vital Strike
Skills Craft (Trapmaking) +26, Craft (Weaponsmithing) +26, Diplomacy+26, Disable Device +19, Intimidate +26, Knowledge (Engineering) +26, Knowledge (History) +26, Knowledge (Local) +26, Perception +26, Stealth +25, Use Magic Device +26
Languages Celestial, Common, Draconic, Giant, Ignan, Terran
Organization Solitary, Pair, Family (3-6)
Treasure Triple
Emerald dragons are obsessed with knowledge. Tey usually now more about a region and it's history then any of the brightest sages of that region and are excellent sources of information, if you can reach them. Emerald dragons are also notoriously paranoid of humanoids and equip their lairs with multitudes of fiendishly designed traps. Often they will partner with local kobold tribes, adding another layer to their defenses. Emerald dragons love water, and will alway lair near a large body of water. They tend to lair on islands as the also love to lair in volcanoes and befriend the creatures that live inside. Emerald dragons mate for life and raise their young well into adulthood, so their lairs are rarely undefended or unoccupied.
Init +0, Senses Dragon Senses, Perception +26
Aura Frightful Presence (180 ft, DC 21)
DEFENSE
AC 29, touch: 9, flat-footed: 29 (+20 natural, -1 size)hp 237 (19d12+114)
Fort +16, Ref +13, Will +16
DR 5/Magic, Immune to Fire, Paralysis, Sleep, and Sonic effects, SR 25
OFFENSE
Speed 40 ft, fly 150 ft (poor), Swim 60 ftMelee Bite +28 (2d6+14) and 2 claws +28 1d8+8) and 2 wings +23 (1d6+4) and tail slap +23 (1d8+4)
Special Attacks Breath Weapon (40 ft cone, DC 26, 1d6 sonic and deafened for 1d4+6 rounds)
Spell-like Abilities
3/day Control Weather, Fog Cloud, Greater Invisibility
At will-Identify, Legend Lore
BASE STATISTICS
Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20Base Atk +19, CMB +28, CMD 38
Feats Ability Focus (Breath Weapon), Awesome Blow, Flyby Attack, Improved Bullrush, Lightning Reflexes, Power Attack, Skill Focus (Stealth), Step Up, Toughness, Vital Strike
Skills Craft (Trapmaking) +26, Craft (Weaponsmithing) +26, Diplomacy+26, Disable Device +19, Intimidate +26, Knowledge (Engineering) +26, Knowledge (History) +26, Knowledge (Local) +26, Perception +26, Stealth +25, Use Magic Device +26
Languages Celestial, Common, Draconic, Giant, Ignan, Terran
ECOLOGY
Environment Warm Mountains and ForestsOrganization Solitary, Pair, Family (3-6)
Treasure Triple
Emerald dragons are obsessed with knowledge. Tey usually now more about a region and it's history then any of the brightest sages of that region and are excellent sources of information, if you can reach them. Emerald dragons are also notoriously paranoid of humanoids and equip their lairs with multitudes of fiendishly designed traps. Often they will partner with local kobold tribes, adding another layer to their defenses. Emerald dragons love water, and will alway lair near a large body of water. They tend to lair on islands as the also love to lair in volcanoes and befriend the creatures that live inside. Emerald dragons mate for life and raise their young well into adulthood, so their lairs are rarely undefended or unoccupied.
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