Gamemaster Tools
Bestiary
Sapphire Dragon
Bestiary
Sapphire Dragon
This deep blue scaled serpentine dragon has a pair of bull-like horns on it's head and a twitching whip-like tail.
Sapphire Dragon
CR 13 (25,600 xp)
LN Large Dragon
Init +3, Senses Dragon Senses, Perception +22
Aura Frightful Presence (180 ft, DC 21)
hp 184 (16d12+80)
Fort +14, Ref +13, Will +15
DR 5/Magic, Immune to Electricity, Paralysis, and Sleep effects, SR 24
Melee Bite +23 (2d6+9) and 2 claws +23 (1d8+6) and 2 wings +18 (1d6+3) and tail slap+18 (1d8+3)
Special Attacks Breath Weapon ($0ft cone, DC 22, 12d4 sonic and panicked for 1d4 rounds)
Spell-like Abilities
1/day - Move Earth, Wall of Earth 2/day-Stone Shape, Teleport
At Will - Spider Climb
Base Atk +16, CMB +23, CMD 36
Feats Blind Fight, Combat Expertise, Improved Disarm, Improved Iron Will, Iron Will, Power Attack, Toughness
Skills Climb +25, Diplomacy +22, Knowledge (Dungeoneering) +22, Knowledge (Engineering) +22, Knowledge (Local)+22, Perception +22, Sense Motive +22, Spellcraft +22, Use Magic Device +22
Languages Common, Draconic, Terran, Undercommon
Organization Solitary
Treasure Triple
Sapphire dragons are extremely territorial, particularly when it comes to other dragons. They are anti-social in the extreme but reserve their hatred for the evil races of the Darklands. They love games of strategy and the surest way to get on a sapphire dragon's good side is to challenge him to one. However it is wise to always let the dragon win. Sapphire dragon lairs are filled with trophies of it's past victories. It particularly prizes trophies taken from drow or aboleth opponents. It allows giant spiders to share it's lair, mainly as a handy food source. To keep the spiders there sapphire dragons will take great pains to lure the spider's favorite food sources to it's lair.
Init +3, Senses Dragon Senses, Perception +22
Aura Frightful Presence (180 ft, DC 21)
DEFENSE
AC 28, touch: 9, flat-footed: 26 (+3 Dex, +16 natural, -1 size)hp 184 (16d12+80)
Fort +14, Ref +13, Will +15
DR 5/Magic, Immune to Electricity, Paralysis, and Sleep effects, SR 24
OFFENSE
Speed 40 ft, fly 150 ft (poor)Melee Bite +23 (2d6+9) and 2 claws +23 (1d8+6) and 2 wings +18 (1d6+3) and tail slap+18 (1d8+3)
Special Attacks Breath Weapon ($0ft cone, DC 22, 12d4 sonic and panicked for 1d4 rounds)
Spell-like Abilities
1/day - Move Earth, Wall of Earth 2/day-Stone Shape, Teleport
At Will - Spider Climb
BASE STATISTICS
Str 23, Dex 16, Con 19, Int 16, Wis 17, Cha 16Base Atk +16, CMB +23, CMD 36
Feats Blind Fight, Combat Expertise, Improved Disarm, Improved Iron Will, Iron Will, Power Attack, Toughness
Skills Climb +25, Diplomacy +22, Knowledge (Dungeoneering) +22, Knowledge (Engineering) +22, Knowledge (Local)+22, Perception +22, Sense Motive +22, Spellcraft +22, Use Magic Device +22
Languages Common, Draconic, Terran, Undercommon
ECOLOGY
Environment Any undergroundOrganization Solitary
Treasure Triple
Sapphire dragons are extremely territorial, particularly when it comes to other dragons. They are anti-social in the extreme but reserve their hatred for the evil races of the Darklands. They love games of strategy and the surest way to get on a sapphire dragon's good side is to challenge him to one. However it is wise to always let the dragon win. Sapphire dragon lairs are filled with trophies of it's past victories. It particularly prizes trophies taken from drow or aboleth opponents. It allows giant spiders to share it's lair, mainly as a handy food source. To keep the spiders there sapphire dragons will take great pains to lure the spider's favorite food sources to it's lair.
| Additional Ratings |
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