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Bestiary
Dark Enforcer
Bestiary
Dark Enforcer
Barely perceivable in the shadows is a hulking brute of a humanoid encapsulated in dark leathers studded with metal bits in enough random places that it counts as armor. It would twin wicked blades know in some places as a sawtooth sabre. Twin orbs of sinister obsidian glares out from a slit in the strips of leather. It looks like it is ready strike but a curt word from behind it commands the thing to retereat, receding deeper into the darkness.
Dark Enforcer
CR 6 (2,400 xp)
CN Medium Humanoid (Dark Folk)
Init +3, Senses See in Darkness, Perception +8
hp 64 (8d8+24)
Fort +15, Ref +10, Will +3
Weakness Light Blindness
Melee Sawtooth Saber +9/+9/+4/+4 (d8+3 plus poison 18-20/x2)
Special Attacks Death Throes, Sneak Attack (+4d6)
Spell-like Abilities (CL 6)
At-will - Blur, Deeper Darkness, Detect Magic
Base Atk +8, CMB +9, CMD 23
Feats Double Slice, Exotic Weapon Proficiency (Sawtooth Sabre), Improved Two Weapon Fighting, Two Weapon Fighting
Skills Climb +10, Intimidate +5, Perception +8, Sleight of Hand +5, Stealth +8
Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Languages Dark Folk, Undercommon
Special Qualities Poison Use
Organization Solitary, Gang, (1 Dark Stalker, 2 Dark Enforcers, 4 Dark Creepers) or Clan (20-80 Dark Creepers plus 2 Dark Enforcers and 1 Dark Stalker per 20 Dark Creepers)
Treasure NPC Gear (Studded Leather Armor, Sawtooth Saber [2], Black Smear [6], Other Treasure)
Poison Use (Ex): Dark stalkers are skilled in the use of poison and never risk accidentally poisoning themselves. Like their diminutive kin, the dark creepers, dark stalkers use black poison on their weapons and generally carry six doses on them.Black Smear—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The poison DC is Constitution-based.
See in Darkness (Su): A dark stalker can see perfectly in darkness of any kind, including that created by deeper darkness.
Big brutes of the Dark Folk, usually kept at the side of the Dark Stalkers but occasionally sent on missions by their masters. As their name suggests they enforce the will of the Dark Stalkers on the world. They are the righteaous wrath of the Dark Stalkers and consider this their lot in life. Like their smaller Dark Creeper brethren life in service to the Dark Stalkers is a life fulfilled.
Author's Note: I saw a vague correlary between the Dark Folk and the Goblin races. But unlike the goblins the Dark Folk did not have a hulking brute role available to them such as the bugbear sometimes fulfills for the goblin hordes when directed by he hobgoblins. So I decided to make the Dark Enforcers to shore up this descrepency.
Init +3, Senses See in Darkness, Perception +8
DEFENSE
AC 18, touch: 15, flat-footed: 15 (+3 armor, +3 Dex +2 natural)hp 64 (8d8+24)
Fort +15, Ref +10, Will +3
Weakness Light Blindness
OFFENSE
Speed 30 ftMelee Sawtooth Saber +9/+9/+4/+4 (d8+3 plus poison 18-20/x2)
Special Attacks Death Throes, Sneak Attack (+4d6)
Spell-like Abilities (CL 6)
At-will - Blur, Deeper Darkness, Detect Magic
BASE STATISTICS
Str 16, Dex 17, Con 16, Int 8, Wis 10, Cha 12Base Atk +8, CMB +9, CMD 23
Feats Double Slice, Exotic Weapon Proficiency (Sawtooth Sabre), Improved Two Weapon Fighting, Two Weapon Fighting
Skills Climb +10, Intimidate +5, Perception +8, Sleight of Hand +5, Stealth +8
Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Languages Dark Folk, Undercommon
Special Qualities Poison Use
ECOLOGY
Environment Any UndergroundOrganization Solitary, Gang, (1 Dark Stalker, 2 Dark Enforcers, 4 Dark Creepers) or Clan (20-80 Dark Creepers plus 2 Dark Enforcers and 1 Dark Stalker per 20 Dark Creepers)
Treasure NPC Gear (Studded Leather Armor, Sawtooth Saber [2], Black Smear [6], Other Treasure)
SPECIAL ABILITIES
Death Throes (Su): When a dark stalker is slain, its body combusts in a flash of white-hot flame. This acts like a fireball that deals 3d6 points of fire damage to all creatures within a 20-foot-radius burst. A DC 15 Reflex save halves this damage. A dark stalker's gear and treasure are unaffected by this explosion. This save is Constitution-based.Poison Use (Ex): Dark stalkers are skilled in the use of poison and never risk accidentally poisoning themselves. Like their diminutive kin, the dark creepers, dark stalkers use black poison on their weapons and generally carry six doses on them.Black Smear—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The poison DC is Constitution-based.
See in Darkness (Su): A dark stalker can see perfectly in darkness of any kind, including that created by deeper darkness.
Big brutes of the Dark Folk, usually kept at the side of the Dark Stalkers but occasionally sent on missions by their masters. As their name suggests they enforce the will of the Dark Stalkers on the world. They are the righteaous wrath of the Dark Stalkers and consider this their lot in life. Like their smaller Dark Creeper brethren life in service to the Dark Stalkers is a life fulfilled.
Author's Note: I saw a vague correlary between the Dark Folk and the Goblin races. But unlike the goblins the Dark Folk did not have a hulking brute role available to them such as the bugbear sometimes fulfills for the goblin hordes when directed by he hobgoblins. So I decided to make the Dark Enforcers to shore up this descrepency.
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