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Bestiary
Wolf, Dread
Bestiary
Wolf, Dread
These foul undead are created from the still fresh corpses of wolves. Renegade mages use them as their eyes and ears, to hunt down enemies, and to find important pieces of treasure.
Dread Wolf
CR 6 (2,400 xp)
NE Medium undead
Init +6, Senses darkvision 60 ft. scent; Perception +13
hp 39 (6d8+12); fast healing 3
Fort +3, Ref +4, Will +7
Defensive Abilities channel resistance +2, undead traits; Immune cold; Resist electricity 10
Melee bite +8 (1d6+4 plus disease)
Base Atk +4, CMB +8, CMD 19 (23 vs trip)
Feats Dodge, Improved Initiative, Weapon Focus (bite)
Skills Perception +13, Stealth +13, Survival +8 (+12 scent tracking); Racial Modifiers +2 Perception, +2 Stealth
Languages understands creator's languages
Special Qualities telepathic connection, unholy stamina
Organization solitary, pair, pack (4-8)
Treasure none
This particularly malignant strain of filth fever is somewhat more difficult to cure than the more common varieties. In order to cure the disease (with a cure disease spell), the caster must succeed on a DC 15 caster level check in order for the spell to be effective. The DC is Charisma-based.
Telepathic Connection (Su): A dread wolf’s creator is in constant mental contact with it, as long as they stay within 50 miles of each other. As a standard action, the creator can establish direct mental contact to the dread wolf, he can then cause himself to see and hear everything that the dread wolf sees and hears. The creator can send mental commands to the dread wolf, which will always be carried out to the best of its ability. The creator can also speak through the dread wolf, using his voice. The creator must concentrate when using these abilities.
If the dread wolf ventures beyond its 50-mile limit it immediately loses contact with its creator. The dread wolf then either follows its last instructions until they are completed or it immediately attempts to return to the control area.
Unholy Stamina (Su): A dread wolf that reaches 0 hit points continues to fight uninhibited until it reaches -10 hit points at which point it dies as normal. The dread wolf can act normally, however, every round that it attacks or takes a standard action it loses 1 hit point as the physical strain begins to rip its broken body apart.
The wolf that stands before you stinks of rotting flesh. Flies buzz about its mangy hide and slaver drips from its fang-filled mouth. Its eyes glow an unnatural yellow.
Author's Note: This is an update of an old 2nd Edition AD&D creature. I always liked the creature since I originally played Baldur's Gate, so I thought I'd update it for Pathfinder. Hope everyone enjoys it.
Init +6, Senses darkvision 60 ft. scent; Perception +13
DEFENSE
AC 17, touch 13, flat-footed 14 (+2 Dex, +4 natural, +1 dodge)hp 39 (6d8+12); fast healing 3
Fort +3, Ref +4, Will +7
Defensive Abilities channel resistance +2, undead traits; Immune cold; Resist electricity 10
OFFENSE
Speed 50 ft.Melee bite +8 (1d6+4 plus disease)
BASE STATISTICS
Str 17, Dex 14, Con -, Int 8, Wis 15, Cha 14Base Atk +4, CMB +8, CMD 19 (23 vs trip)
Feats Dodge, Improved Initiative, Weapon Focus (bite)
Skills Perception +13, Stealth +13, Survival +8 (+12 scent tracking); Racial Modifiers +2 Perception, +2 Stealth
Languages understands creator's languages
Special Qualities telepathic connection, unholy stamina
ECOLOGY
Environment anyOrganization solitary, pair, pack (4-8)
Treasure none
SPECIAL ABILITIES
Disease (Ex): Filth fever: Bite—injury; save Fort DC 15; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Charisma-based.This particularly malignant strain of filth fever is somewhat more difficult to cure than the more common varieties. In order to cure the disease (with a cure disease spell), the caster must succeed on a DC 15 caster level check in order for the spell to be effective. The DC is Charisma-based.
Telepathic Connection (Su): A dread wolf’s creator is in constant mental contact with it, as long as they stay within 50 miles of each other. As a standard action, the creator can establish direct mental contact to the dread wolf, he can then cause himself to see and hear everything that the dread wolf sees and hears. The creator can send mental commands to the dread wolf, which will always be carried out to the best of its ability. The creator can also speak through the dread wolf, using his voice. The creator must concentrate when using these abilities.
If the dread wolf ventures beyond its 50-mile limit it immediately loses contact with its creator. The dread wolf then either follows its last instructions until they are completed or it immediately attempts to return to the control area.
Unholy Stamina (Su): A dread wolf that reaches 0 hit points continues to fight uninhibited until it reaches -10 hit points at which point it dies as normal. The dread wolf can act normally, however, every round that it attacks or takes a standard action it loses 1 hit point as the physical strain begins to rip its broken body apart.
The wolf that stands before you stinks of rotting flesh. Flies buzz about its mangy hide and slaver drips from its fang-filled mouth. Its eyes glow an unnatural yellow.
Author's Note: This is an update of an old 2nd Edition AD&D creature. I always liked the creature since I originally played Baldur's Gate, so I thought I'd update it for Pathfinder. Hope everyone enjoys it.
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