Gamemaster Tools
Bestiary
Devil, Blade
Bestiary
Devil, Blade
Blade devils, also called lamugons, are elite infantry in the armies of Hell. Ranked only slightly above the bearded devils in the hellish hierarchy, the blade devils are held in high regard by the generals of Hell for their discipline and excellent fighting ability. Lamugons stand about 6-1/2 feet tall and weigh roughly 200 pounds.
Bearded devils are promoted to blade devil rank when they are deemed to be experienced enough to take on the role of ‘elite infantry.’ Usually this takes about 155 years, though the time varies. Once a bearded devil has been promoted to a blade devil, it starts the process all over again. A blade devil must remain within its form before it can move onto the next form, usually to a bone devil.
Blade Devil
CR 8 (4,800 xp)
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +3, Senses darkvision 60 ft., see in darkness; Perception +13
hp 76 (8d10+40)
Fort +7, Ref +9, Will +8
Defensive Abilities DR 10/good or silver; Immune fear, fire, poison; Resist acid 10, cold 10; SR 19
Melee 2 armblades +15/+10 (1d8+6/19-20/x2)
Special Attacks pounce, superior two-weapon fighting
Spell-Like Abilities (CL 8th):
At will—greater teleport (self plus 50 pounds of objects only)
2/day—darkness
1/day—summon (level 4, 1 blade devil 40%)
Base Atk +8, CMB +13, CMD 28 (32 vs sunder)
Feats Dodge, Improved Two-Weapon Fighting, Power Attack, Two-Weapon Fighting (B), Weapon Focus (longsword)
Skills Acrobatics +14, Escape Artist +14, Intimidate +12, Knowledge (planes) +12, Perception +13, Sense Motive +13, Survival +13
Languages Common, Infernal; telepathy 100 ft.
Organization solitary, pair, squad (1 bone devil and 4-8 blade devils), or patrol (1 horned devil, 4-8 blade devils, 6-12 lemures)
Treasure standard
Due to their lack of hands, blade devils have certain disadvantages. They cannot wield any other weapons in melee. They cannot cast any spells that have material or somatic components or that require focuses. They receive a -10 penalty on any skill or ability checks requiring deft manipulation (such as Disable Device or Sleight of Hand).
Additionally, the armblades can be sundered, though the blade devil receives a +4 racial bonus to its CMD to resist the sunder attempt. Breaking an armblade doesn’t harm a blade devil, but it is a good way to make one angry. Treat the armblades as masterwork longswords for the purpose of sundering. Only a limited wish, wish, or miracle can replace a sundered or destroyed armblade.
Superior Two-Weapon Fighting (Ex): Because of the fiendish power used to graft the longswords to its arms, a blade devil does not take a penalty on attack or damage rolls when attacking with both its armblades. It also receives Two-Weapon Fighting as a bonus feat.
The thin, leathery skin of this creature is stretched tightly its emaciated frame. In some spots, the skin has worn away to reveal the rough bone beneath. An oblong, wedge-shaped head sits atop a neck that looks much too long and too thin. From within the sunken caverns of its eye-sockets, two menacing orbs gleam a hellish yellow. However, the most discerning feature of this fiend’s anatomy are the two, pitted blades that have been grafted to the ends of its arms. Iron bolts and rivets attach flesh to metal in ways too horrifying to imagine.
SUMMONING A BLADE DEVIL
A blade devil can be summoned by a lawful evil spellcaster with the summon monster VI spell.
Author's Note: A little something I homebrewed up back during 3.5, now updated to Pathfinder.
Init +3, Senses darkvision 60 ft., see in darkness; Perception +13
DEFENSE
AC 22, touch 14, flat-footed 18 (+3 Dex, +8 natural, +1 dodge)hp 76 (8d10+40)
Fort +7, Ref +9, Will +8
Defensive Abilities DR 10/good or silver; Immune fear, fire, poison; Resist acid 10, cold 10; SR 19
OFFENSE
Speed 40 ft.Melee 2 armblades +15/+10 (1d8+6/19-20/x2)
Special Attacks pounce, superior two-weapon fighting
Spell-Like Abilities (CL 8th):
At will—greater teleport (self plus 50 pounds of objects only)
2/day—darkness
1/day—summon (level 4, 1 blade devil 40%)
BASE STATISTICS
Str 21, Dex 16, Con 21, Int 12, Wis 15, Cha 13Base Atk +8, CMB +13, CMD 28 (32 vs sunder)
Feats Dodge, Improved Two-Weapon Fighting, Power Attack, Two-Weapon Fighting (B), Weapon Focus (longsword)
Skills Acrobatics +14, Escape Artist +14, Intimidate +12, Knowledge (planes) +12, Perception +13, Sense Motive +13, Survival +13
Languages Common, Infernal; telepathy 100 ft.
ECOLOGY
Environment any (Hell)Organization solitary, pair, squad (1 bone devil and 4-8 blade devils), or patrol (1 horned devil, 4-8 blade devils, 6-12 lemures)
Treasure standard
SPECIAL ABILITIES
Armblades (Ex): In place of hands, two longswords have been fiendishly grafted to the ends of a blade devil’s arms. Despite the fact that these longswords function as ‘natural’ weapons, the blade devil treats them as manufactured weapons for the purposes of making extra attacks due to its base attack bonus. It also receives a +1 racial bonus on its attack and damage rolls with its armblades.Due to their lack of hands, blade devils have certain disadvantages. They cannot wield any other weapons in melee. They cannot cast any spells that have material or somatic components or that require focuses. They receive a -10 penalty on any skill or ability checks requiring deft manipulation (such as Disable Device or Sleight of Hand).
Additionally, the armblades can be sundered, though the blade devil receives a +4 racial bonus to its CMD to resist the sunder attempt. Breaking an armblade doesn’t harm a blade devil, but it is a good way to make one angry. Treat the armblades as masterwork longswords for the purpose of sundering. Only a limited wish, wish, or miracle can replace a sundered or destroyed armblade.
Superior Two-Weapon Fighting (Ex): Because of the fiendish power used to graft the longswords to its arms, a blade devil does not take a penalty on attack or damage rolls when attacking with both its armblades. It also receives Two-Weapon Fighting as a bonus feat.
The thin, leathery skin of this creature is stretched tightly its emaciated frame. In some spots, the skin has worn away to reveal the rough bone beneath. An oblong, wedge-shaped head sits atop a neck that looks much too long and too thin. From within the sunken caverns of its eye-sockets, two menacing orbs gleam a hellish yellow. However, the most discerning feature of this fiend’s anatomy are the two, pitted blades that have been grafted to the ends of its arms. Iron bolts and rivets attach flesh to metal in ways too horrifying to imagine.
SUMMONING A BLADE DEVIL
A blade devil can be summoned by a lawful evil spellcaster with the summon monster VI spell.
Author's Note: A little something I homebrewed up back during 3.5, now updated to Pathfinder.
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