Gamemaster Tools
Bestiary
Scarecrow
Bestiary
Scarecrow
It's alive! Larger than a man, the puppet-like thing jerks itself from the primitive wooden stand and poses on it's legs like a predator.
Scarecrow
CR 4 (1,200 XP)
N Medium construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +3
hp 47 (5d10+20)
Fort +1, Ref +3, Will +1
DR 5/adamantine
Immunities construct traits, magic
Weaknesses fire vulnerability
Melee 2 slams +8 (1d6+3)
Special Attacks Horror
Base Atk +5; CMB +6; CMD 16
Feats none
Skills Acrobatics +3, Perception +3
Special Qualities Construct Traits, Fire vulnerability
Treasure none
Flames light up the eye-holes of the jack-o-lantern head of this unholy terror. It shambles forward - a mockery of human movement - to pummel you to death!
Init +0; Senses darkvision 60 ft., low-light vision; Perception +3
DEFENSE
AC 14, touch 10, flat-footed 14; (+4 natural)hp 47 (5d10+20)
Fort +1, Ref +3, Will +1
DR 5/adamantine
Immunities construct traits, magic
Weaknesses fire vulnerability
OFFENSE
Spd 30 ft.Melee 2 slams +8 (1d6+3)
Special Attacks Horror
BASE STATISTICS
Str 14, Dex 10, Con -, Int -, Wis 12, Cha 10Base Atk +5; CMB +6; CMD 16
Feats none
Skills Acrobatics +3, Perception +3
Special Qualities Construct Traits, Fire vulnerability
ECOLOGY
Organization solitary or gang (1-4)Treasure none
CONSTRUCTION
A scarecrow is a construct and not part of the natural world. Assembling the body requires Craft Construct feat, a DC 12 Craft (woodworking) or DC 12 Craft (leather working) check. It requires the use of a dead humanoid body, which is integrated into the construction of the straw-stuffed, wooden-re-enforced monstrosity. Evil priests who stitch up these creatures augment them with evil spirits - giving them their Horror ability. Spells: animate dead, cause fear, and cat's grace. Caster must be at least 6th level.SPECIAL ABILITIES
Horror Gaze (Su): Shaken, 30 foot cone, Will DC 14 negates (see text). The save DC is Charisma-based and includes a +4 profane bonus. A scarecrow instills fear upon all who meet its gaze. An affected character can -- at the beginning of his next turn -- attempt to rally against the fear effect imparted by the horror gaze. If successful, the character becomes one step less fearful (panicked becomes frightened, etc.). Adversely, multiple Scarecrows require a save for each if within the area of effect, maxing out at frightened. No more than one save per scarecrow is required.Flames light up the eye-holes of the jack-o-lantern head of this unholy terror. It shambles forward - a mockery of human movement - to pummel you to death!
Author's Note: I want to give a special "Thanks!" to my good friends Daigle, Varianor, m8adam, and The_Sultan for helping me to re-stat this monster into a more balanced, better written product.
| Additional Ratings |
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| Balance: |
( 8 Votes ) |
| Utility: |
( 8 Votes ) |
| Clarity: |
( 8 Votes ) |
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