Gamemaster Tools
Bestiary
Necats
Bestiary
Necats
Strange and unkown creatures found existing between the material plane and the astral plane, many wizards have deemed this the spell plane. Following and serving any whom have access to arcane arts, these strange outsiders serve with a love for the arcane, almost seeming to be fed by the use of magic itself.
Necats
CR 8 (4,800 xp)
NE medium magical beast (demon, humanoid)
Init +3, Senses darkvision 60 ft, low-light vision; Perception +3
hp 75 (10d10+20)
Fort +5, Ref +10, Will +10
Defensive Abilities Resist acid 10 cold 10 fire 10, Immune electricity, poison, SR 16
Melee 2 claws +11 (1d6+1 plus hideous laughter)
Spell-like Abilities (CL 6th)
At Will - see invisibility, hideous laughter (DC 16)
Spells Known (CL 6th)
3rd (4/day) - lightning bolt (DC 19), major image (DC 17)
2nd (6/day) - flaming sphere (DC 18), blur, ghoul touch (DC 16)
1st (7/day) - mage armor, obscuring mist, burning hands (DC 17), disguise self, ray of enfeeblement (DC 15)
0 - resistance, detect magic, read magic, light, ghost sound (DC 14), mage hand, message
Base Atk +10, CMB +11, CMD 24
Feats Spell Focus (evocation), Craft Wondrous Item, Stealthy, Combat Casting
Skills Acrobatics +9, Bluff +12, Sense Motive +6, Stealth +12, Survival +6
Languages Common, Draconic, Abyssal, Infernal; Telepathy 100 ft.
Organization solitary, pair, pack (3-15), village (16+)
Treasure standard
Standing 5 feet tall and appearing as featureless humanoids with dark and reflective skin, these strange beings have slightly longer arms tipped in five claws. Though they can alter their form with disguise self, they often appear as the race of whom they currently serve.
Init +3, Senses darkvision 60 ft, low-light vision; Perception +3
DEFENSE
AC 21, touch 13, flat-footed 18 (+3 Dex, +8 natural)hp 75 (10d10+20)
Fort +5, Ref +10, Will +10
Defensive Abilities Resist acid 10 cold 10 fire 10, Immune electricity, poison, SR 16
OFFENSE
Speed 30 ft.Melee 2 claws +11 (1d6+1 plus hideous laughter)
Spell-like Abilities (CL 6th)
At Will - see invisibility, hideous laughter (DC 16)
Spells Known (CL 6th)
3rd (4/day) - lightning bolt (DC 19), major image (DC 17)
2nd (6/day) - flaming sphere (DC 18), blur, ghoul touch (DC 16)
1st (7/day) - mage armor, obscuring mist, burning hands (DC 17), disguise self, ray of enfeeblement (DC 15)
0 - resistance, detect magic, read magic, light, ghost sound (DC 14), mage hand, message
BASE STATISTICS
Str 12, Dex 16, Con 14, Int 16, Wis 16, Cha 18Base Atk +10, CMB +11, CMD 24
Feats Spell Focus (evocation), Craft Wondrous Item, Stealthy, Combat Casting
Skills Acrobatics +9, Bluff +12, Sense Motive +6, Stealth +12, Survival +6
Languages Common, Draconic, Abyssal, Infernal; Telepathy 100 ft.
ECOLOGY
Environment anywhere major usage of arcane magic appearsOrganization solitary, pair, pack (3-15), village (16+)
Treasure standard
Standing 5 feet tall and appearing as featureless humanoids with dark and reflective skin, these strange beings have slightly longer arms tipped in five claws. Though they can alter their form with disguise self, they often appear as the race of whom they currently serve.
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