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Elemental Fusion, Earth and Fire

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The ground began to emit a pillar of smoke. Lava seeped its way through the surface. Soon jagged shards of rock jetted out of the ground. From under the surface a tower of Flame shot up above the adventurers. Bouldars and stones flew up into the flame giving a vague humanoid shape to the being. Crackling like a fire and booming like an avalanche of stone, the fierce creature spoke. "State your business wizard!" Something went wrong, Eddard had never before conjured such a being! Gigglefoot tilted his small Gnome head, "uh, boss, what...."

Elemental Fusion, Earth and Fire

CR 8 (4,800 xp)

ElementalFusionEarthFireN huge outsider (earth, elemental, extraplanar, fire)
Init +11; Senses darkvision 60 ft., tremorsense; Perception +13

DEFENSE
AC 28, touch 16, flat-footed 20 (+7 Dex, +12 natural, +1 dodge, -2 size)
hp 95 (10d10+40)
Fort +11, Ref +14, Will +5
Weaknesses vulnerability to cold
Immunities elemental traits, fire
DR 5/-

OFFENSE
Speed 60 ft., burrow 30 ft., earth glide
Melee 2 slams +19 (2d8+9 plus burn)
Special Attacks Burn (2d6 fire, DC 18), earth and fire mastery

BASE STATISTICS
Str 28, Dex 25, Con 19, Int 8, Wis 11, Cha 11
Base Atk +10, CMB +21, CMD 32
Feats Combat Reflexes, Dodge, Greater Sunder, Improved Sunder, Iron Will, Power Attack
Skills Appraise +9, Climb +19, Knowledge (planes) +12, Perception +13, Sense Motive +8, Stealth +13

ECOLOGY
Environment Any (Plane of Earth and/or Fire)
Organization Solitary, pair, or gang (3-8)
Treasure None

SPECIAL ABILITIES
Earth Glide (Ex) A burrowing fusion elemental can pass through stone, dirt, lava, or almost any other sort of earth or fire as easily as a fish swims through water. Its burrowing leaves no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing fusion elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.<br />Earth and Fire Mastery (Ex) A fusion elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground or fire of any kind. If an opponent is waterborne, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bullrush, overrun, and sunder maneuvers, whether the elemental is initiating or resisting these kind of attakcs (These modifiers are not included in the statistics block.)


Standing 32 feet tall and weighing 26,000 lbs, this fusion of earth and fire rawrs with a steady understanding of its existance. Patient and enduring, yet yearning for what is next! These elementals often have grand schemes and personal goals, but are patient and steady enough to wait for results and do the job right.

Author's Note: So I drew something up for it, not the best artwork in the world, but I hope this little piece gives other GM's some ebyle ideas!


Additional Ratings
Balance:
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Utility:
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Clarity:
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